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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] [CreateAssetMenu(fileName = "New Card", menuName = "Card")] public class Card : ScriptableObject { public int id; public string cardname; public int cost; public int attack; public int health; public string description; public Sprite artworkImage; public Abilities abilities; public Card() { } public Card(int Id, string Name, int Cost, int Attack, int Health, string Description, Sprite Artwork, Abilities Abilities) { id = Id; cardname = Name; cost = Cost; attack = Attack; health = Health; description = Description; artworkImage = Artwork; abilities = Abilities; } } [Serializable] public class Abilities { public bool taunt; public bool charge; public bool dealDamage; public int damage; public Abilities(bool Taunt, bool Charge, bool DealDamage, int Damage) { taunt = Taunt; charge = Charge; dealDamage = DealDamage; damage = Damage; } }
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