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import pygame
import random
# Initialize the game
pygame.init()
# Set up the screen
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Cars Game")
# Set up the car
car_width = 50
car_height = 100
car_img = pygame.image.load("car.png") # Replace "car.png" with your car image file
car_img = pygame.transform.scale(car_img, (car_width, car_height))
car_x = screen_width // 2 - car_width // 2
car_y = screen_height - car_height - 10
car_speed = 5
# Set up the enemy car
enemy_width = 50
enemy_height = 100
enemy_img = pygame.image.load("enemy_car.png") # Replace "enemy_car.png" with your enemy car image file
enemy_img = pygame.transform.scale(enemy_img, (enemy_width, enemy_height))
enemy_x = random.randint(0, screen_width - enemy_width)
enemy_y = -enemy_height
enemy_speed = 3
def draw_car(x, y):
screen.blit(car_img, (x, y))
def draw_enemy_car(x, y):
screen.blit(enemy_img, (x, y))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and car_x > 0:
car_x -= car_speed
if keys[pygame.K_RIGHT] and car_x < screen_width - car_width:
car_x += car_speed
# Update enemy car position
enemy_y += enemy_speed
if enemy_y > screen_height:
enemy_x = random.randint(0, screen_width - enemy_width)
enemy_y = -enemy_height
# Check for collision
if car_x < enemy_x + enemy_width and car_x + car_width > enemy_x and car_y < enemy_y + enemy_height and car_y + car_height > enemy_y:
running = False
# Clear the screen
screen.fill((255, 255, 255))
# Draw the car and enemy car
draw_car(car_x, car_y)
draw_enemy_car(enemy_x, enemy_y)
# Update the display
pygame.display.update()
# Quit the game
pygame.quit()Editor is loading...
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