using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class Menu : MonoBehaviour
{
public bool menu_visible = true;
public bool continue_click;
public UIDocument root;
public Button continueButton;
public Button settingsButton;
public Button quitButton;
void Start() {
var root = GetComponent<UIDocument>().rootVisualElement;
continueButton = root.Q<Button>("continueButton");
settingsButton = root.Q<Button>("settingsButton");
quitButton = root.Q<Button>("quitButton");
continueButton.clickable.clicked += () => Debug.Log("Clicked");
}
void Update() {
if(!menu_visible && Input.GetButtonDown("menu")) {
print("In-Game Menu Opened");
menu_visible = true;
//SHOW UI
root.enabled = true;
} else if(menu_visible && (Input.GetButtonDown("menu") )) {
print("In-Game Menu Closed");
menu_visible = false;
//HIDE UI
root.enabled = false;
}
}
}