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// HTML: <canvas id="gameCanvas" width="800" height="600"></canvas>
// JavaScript
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
let fishingLineLength = 0;
let isCasting = false;
canvas.addEventListener('mousedown', function(event) {
if (!isCasting) {
isCasting = true;
let startY = event.clientY;
const castInterval = setInterval(function() {
fishingLineLength += 10;
if (fishingLineLength >= canvas.height - startY) {
clearInterval(castInterval);
isCasting = false;
fishingLineLength = 0;
// Check if fish are caught
checkFishCaught();
}
}, 50);
}
});
function checkFishCaught() {
// Implement fish detection and catching logic here
}
function draw() {
// Clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw water
ctx.fillStyle = 'blue';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw fishing
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