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// HTML: <canvas id="gameCanvas" width="800" height="600"></canvas> // JavaScript const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); let fishingLineLength = 0; let isCasting = false; canvas.addEventListener('mousedown', function(event) { if (!isCasting) { isCasting = true; let startY = event.clientY; const castInterval = setInterval(function() { fishingLineLength += 10; if (fishingLineLength >= canvas.height - startY) { clearInterval(castInterval); isCasting = false; fishingLineLength = 0; // Check if fish are caught checkFishCaught(); } }, 50); } }); function checkFishCaught() { // Implement fish detection and catching logic here } function draw() { // Clear canvas ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw water ctx.fillStyle = 'blue'; ctx.fillRect(0, 0, canvas.width, canvas.height); // Draw fishing
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