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package ballistickemu.Lobby.handlers; import ballistickemu.Lobby.LobbyServer; import ballistickemu.Main; import ballistickemu.Tools.StickPacketMaker; import ballistickemu.Types.StickClient; import ballistickemu.Types.StickClientRegistry; import java.util.Collection; public class CheckCapacityHandler { public static void HandlePacket(StickClient client) { if (Main.getLobbyServer().getClientRegistry().getAllClients().size() >= Main.maxPlayers) { client.write(StickPacketMaker.getErrorPacket("0")); } else { client.write(StickPacketMaker.ServerHello()); } } }
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