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public class Sound : MonoBehaviour
{
public AudioClip[] audioClip;
public AudioSource audio;
void Update()
{
if (Input.GetKeyDown(KeyCode.D))
{
if (audio.isPlaying)
{
audio.Stop();
audio.clip = audioClip[0];
audio.Play();
}
else
{
audio.clip = audioClip[0];
audio.Play();
}
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