Untitled
unknown
csharp
2 years ago
447 B
7
Indexable
private Transform player;
void Start(){
player = GameObject.FindWithTag("cameraPlayer").transform;
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0)){
Vector3 newLocation = player.forward * 5;
Vector3 off = Quaternion.Euler(0,0,0) * newLocation;
transform.position = player.position + off;
}
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