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///Liberías*******************************************************************************************************************************
# include <stdio.h>
# include <math.h>
# include <stdlib.h>
# include <string.h>
///Constantes*****************************************************************************************************************************
# define MAX_CHAR 50
# define MAX_PERS 10
///Estructuras****************************************************************************************************************************
typedef struct {
char name_M[MAX_CHAR];
char genderM;
int ageM;
}Moons;
typedef struct {
char name_DS[MAX_CHAR];
char genderDS;
int ageDS;
}DemonSlayers;
typedef struct {
DemonSlayers demonslayers[MAX_PERS];
Moons moons[MAX_PERS];
int demons;
int humans;
}Kimetsu_Characters;
///Funciones******************************************************************************************************************************
// D|daki|D|muzan|D|akaza|H|tanjiro|H|mitsuri|H|zenitsu|D|nezuko
///MAIN___________________________________________________________________________________________________________________________________
int main(){
Kimetsu_Characters personaje;
char input[100];
int lenght = 0;
int i = 0, j = 0;
int count_demons = 0, count_humans = 0;
int flag = 0;
int count = 0;
printf ("Input: ");
fgets (input, 100, stdin);
input [ strlen( input ) - 1 ] = '\0';
lenght = strlen (input);
printf ("Your INPUT is: %s", input);
printf ("\nYour INPUT has %d characters.", lenght);
while ( input[i] != '\0' ) {
//Contar el tipo de personaje
if ( input[i] == 'D') {
count_demons++;
flag = 1;
i++;
}
else if ( input[i] == 'H') {
count_humans++;
flag = 2;
i++;
}
else if ( input[i] >= 'a' && input[i] <= 'z' && flag == 1 ) {
personaje.moons[count_demons].name_M[j] = input[i];
j++;
i++;
}
personaje.moons[count_demons].name_M[j + 1] = '\0';
if ( input[i] >= 'a' && input[i] <= 'z' && flag == 2 ) {
personaje.demonslayers[count_humans].name_DS[j] = input[i];
j++;
i++;
}
personaje.moons[count_demons].name_M[1] = '\0';
personaje.demonslayers[count_humans].name_DS[j + 1] = '\0';
}
personaje.demons = count_demons;
personaje.humans = count_humans;
printf ( "\nTotal of Demons: %d", personaje.demons);
for ( i = 1; i <= personaje.demons; i++){
printf ( "\n\t DEMON %i: %s", i, personaje.moons[i].name_M);
}
printf ( "\nTotal of Humans: %d", personaje.humans);
for ( i = 1; i <= personaje.humans; i++){
printf ( "\n\t HUMAN %i: %s", i, personaje.demonslayers[i].name_DS);
}
return 0;
}
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