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- if @game.in_progress? && @game.can_be_modified_by?(current_user) .flex.flex-col .card.warning .card-title Game in progress. %p This game is currently in progress. %br/ If the game is finished but the data could not be synced for whatever reason, you can now manually end it. = link_to "Complete game", edit_game_path(@game), class: "button inline-block mt-2" .flex.flex-row.w-full.max-w-screen-xl.w-full.mx-auto.mt-6.px-3.md:px-0.justify-between .flex.flex-col .font-normal.text-3xl.pb-2=@game.playgroup.name .flex.flex-col.md:flex-row.gap-x-2 - if @game.events.any? .flex %span Game started on: %span= l @game.started_at, format: :custom - if @game.is_finished? .flex.md:border-l.border-pg_secondary.md:pl-2 %span Game ended on:  %span= l @game.ended_at, format: :custom -if @game.is_finished? .flex.md:border-l.border-pg_secondary.md:pl-2 %span Total duration:  %span=distance_of_time_in_words(@game.duration) .flex.md:border-l.border-pg_secondary.md:pl-2 %span Total number of rounds:  %span= @game.latest_round =link_to "Game Log", timeline_playgroup_game_path(@game.playgroup, @game), class: "button w-fit h-fit self-end text-center" .flex.flex-col.gap-6.w-full.max-w-screen-xl.mx-auto.px-3.md:p-0.mt-6 - if @game.participations.count == 3 || @game.participations.count >=5 .flex.flex-col.md:grid.grid-cols-3.gap-6.h-fit.w-full - else .flex.flex-col.md:flex-row.gap-6.h-fit.w-full - @game.participations.each_with_index do |p, i| .card.h-fit.bg-left-top.w-full{:style => "background-image: linear-gradient(to right, rgba(42, 45, 49, 0.8) 100%, rgba(24, 27, 42, 0)), url('#{p.deck.commander.art_crop_url}'); background-repeat: no-repeat; background-size:cover;"} .card-title.uppercase= p.deck.user.username .font-oswald.uppercase.text-pg_red.text-lg.font-bold= p.deck.name.capitalize .font-oswald.text-gray-500= p.deck.commander.artist .grid.grid-flow-cols.grid-cols-3.my-0.lg:my-3.gap-x-0.max-w-fit.h-14 / ranking pg_p<haml_loud> i+1</haml_loud> -if !@game.in_progress? .grid.grid-flow-col.grid-rows-2.items-center.gap-x-3 %span.row-span-2 %i{:class => "fa-solid fa-2xl #{arrow_class(p.deck)}"} %span.-mb-3.text-xs.text-pg_lightgraytext.w-20 Ranking %span.-mt-3= p.deck.current_ranking_for_game(@game) / winner / killed by - if p.winner? .flex.flex-row.items-center.space-x-2 %span %i.fa-solid.fa-crown.fa-2xl.text-gold %span Winner - if p.who_killed_me.present? .grid.grid-flow-col.grid-rows-2.items-center.w-fit.gap-x-3 %span.row-span-2 %i.fa-solid.fa-skull.fa-2xl %span.-mb-3.text-xs.text-pg_lightgraytext Killed by %span.-mt-3= p.who_killed_me.deck.user.username .md:grid.hidden.grid-flow-cols.grid-cols-2.grid-rows-2.gap-y-3.gap-x-3.max-w-fit .flex.flex-col.h-fit.p-2.bg-gradient-to-r.border-l-8.border-pg_primary{:class => "from-pg_primary/25"} %span.text-xs.text-pg_lightgraytext Total Damage %span.font-bold= p.all_damage_done .flex.flex-col.h-fit.p-2.bg-gradient-to-r.border-l-8.border-pg_primary{:class => "from-pg_p1/25"} %span.text-xs.text-pg_lightgraytext Healing Done %span.font-bold= p.total_damage_done(:healing) .flex.flex-col.h-fit.p-2.bg-gradient-to-r.border-l-8.border-pg_primary{:class => "from-pg_p1/25"} %span.text-xs.text-pg_lightgraytext Avg. Turn %span.font-bold= distance_of_time_in_words p.average_time_in_seconds .flex.flex-col.h-fit.p-2.bg-gradient-to-r.border-l-8.border-pg_primary{:class => "from-pg_primary/25"} %span.text-xs.text-pg_lightgraytext Time Played %span.font-bold= distance_of_time_in_words p.total_time_in_seconds .flex .card.bg-pg_gray2 .card-title STATISTICS %ul#myTab.flex.mb-6.mt-2.space-x-1{"data-tabs-toggle" => "#matrix-tables", :role => "tablist"} %li{:role => "presentation"} %button#total-tab.buttonsmall{"data-tabs-target" => "#total", :role => "tab", :type => "button"} Total Damage %li{:role => "presentation"} %button#commander-tab.buttonsmall{"data-tabs-target" => "#commander", :role => "tab", :type => "button"} CMDR Damage %li{:role => "presentation"} %button#healing-tab.buttonsmall{"data-tabs-target" => "#healing", :role => "tab", :type => "button"} Healing %li{:role => "presentation"} %button#healing-tab.buttonsmall{"data-tabs-target" => "#poison", :role => "tab", :type => "button"} Poison #matrix-tables #total %table.default-table %tr %th - @game.participations.each do |p| %th.uppercase.text-xs= p.user.username - @game.participations.each do |p| %tr %th.uppercase.text-xs.flex.flex-row.space-x-3.items-center = image_tag p.deck.commander.art_crop_url, class: "object-cover h-16 w-16 rounded-full opacity-75 border-2" %span = p.user.username - @game.participation_ids.each do |id| =damage_column(p, id, [:commander, :normal, :poison]) #commander %table.default-table %tr %th - @game.participations.each do |p| %th.uppercase.text-xs= p.user.username - @game.participations.each do |p| %tr %th.uppercase.text-xs.flex.flex-row.space-x-3.items-center = image_tag p.deck.commander.art_crop_url, class: "object-cover h-16 w-16 rounded-full opacity-75 border-2" %span= p.user.username - @game.participation_ids.each do |id| =damage_column(p, id,:commander) #healing %table.default-table %tr %th - @game.participations.each do |p| %th.uppercase.text-xs= p.user.username - @game.participations.each do |p| %tr %th.uppercase.text-xs.flex.flex-row.space-x-3.items-center = image_tag p.deck.commander.art_crop_url, class: "object-cover h-16 w-16 rounded-full opacity-75 border-2" %span= p.user.username - @game.participation_ids.each do |id| =damage_column(p, id,:healing) #poison %table.default-table %tr %th - @game.participations.each do |p| %th.uppercase.text-xs= p.user.username - @game.participations.each do |p| %tr %th.uppercase.text-xs.flex.flex-row.space-x-3.items-center = image_tag p.deck.commander.art_crop_url, class: "object-cover h-16 w-16 rounded-full opacity-75 border-2" %span= p.user.username - @game.participation_ids.each do |id| =damage_column(p, id,:poison) .flex.flex-col.gap-y-3{:class => "lg:w-2/5"} .card.space-y-2.max-h-fit.w-full .card-title MATCH HIGHLIGHTS .flex.flex-row.text-sm .bg-gradient-to-tl.border-r-8.border-pg_lightblue.p-4.rounded-l-lg.font-medium{:class => "from-pg_lightblue/25 w-1/4"} Most damage done %br/ %br/ %i.fa-solid.fa-explosion.fa-2xl .flex.flex-row.items-center.px-6.space-x-6.bg-gradient-to-r{:class => "w-3/4 from-pg_lightblue/25"} .flex.flex-col.items-center = image_tag @game.highest_total_damage_done.deck.commander.art_crop_url, class: "relative object-cover h-16 w-16 rounded-full" %span.uppercase.text-xs.font-black= @game.highest_total_damage_done.deck.user.username .text-center dealt %span.font-bold.text-lg= @game.highest_total_damage_done.all_damage_done damage in total - if @game.events.any? && @game.biggest_hit .flex.flex-row.text-sm .bg-gradient-to-tl.border-r-8.border-pg_lightblue.p-4.rounded-l-lg.font-medium{:class => "from-pg_lightblue/25 w-1/4"} Biggest swing %br/ %br/ %i.fa-solid.fa-explosion.fa-2xl .flex.flex-row.items-center.px-6.space-x-6.bg-gradient-to-r{:class => "w-3/4 from-pg_lightblue/25"} .flex.flex-col.items-center = image_tag @game.biggest_hit.participation.deck.commander.art_crop_url, class: "relative object-cover h-16 w-16 rounded-full" %span.uppercase.text-xs.font-black= @game.biggest_hit.participation.deck.user.username .text-center dealt %span.font-bold.text-lg= @game.biggest_hit.amount damage to .flex.flex-col.items-center = image_tag @game.biggest_hit.receiver.deck.commander.art_crop_url, class: "relative object-cover h-16 w-16 rounded-full" %span.uppercase.text-xs.font-black= @game.biggest_hit.receiver.deck.user.username - if @game.longest_turn.present? .flex.flex-row.text-sm.grow .bg-gradient-to-tl.border-r-8.border-pg_lightblue.p-4.rounded-l-lg.font-medium{:class => "from-pg_lightblue/25 w-1/4"} Longest Turn %br/ %br/ %i.fa-solid.fa-hourglass-half.fa-2xl .flex.flex-row.items-center.px-6.space-x-6.bg-gradient-to-r{:class => "w-3/4 from-pg_lightblue/25"} .flex.flex-col.items-center = image_tag @game.longest_turn.participation.deck.commander.art_crop_url, class: "relative object-cover h-16 w-16 rounded-full" %span.uppercase.text-xs.font-black= @game.longest_turn.participation.deck.user.username .text-center spent %span.font-bold.text-lg = distance_of_time_in_words(@game.longest_turn.duration) on one turn .card .card-title DAMAGE GRAPH .p-2 = bar_chart @game.participations.order(deck_id: :asc).collect{|x| [x.deck.name, x.all_damage_done ] }, colors: ["#FF4655"], download: true, adapter: "chartjs" .card .card-title HEALING GRAPH .p-2 = bar_chart @game.participations.order(deck_id: :asc).collect{|x| [x.deck.name, x.total_damage_done(:healing) ] }, colors: ["#FF4655"], download: true, adapter: "chartjs" - if @game.round_times.any? .card .card-title Round timing .p-2 = line_chart @game.round_times_for_chart, colors: ["#2490B2","#57DDC4","#FF4655","#222A5C"] - if @game.events.any? .card .card-title Damage per turn = column_chart @game.damage_per_turn_for_chart, colors: ["#2490B2","#57DDC4","#FF4655","#222A5C"]