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3 years ago
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extends Node2D

onready var timer = $Timer
var sopel = preload("res://Sopel.tscn")

func spawn_icicle():
	var icicle = sopel.instance()
	add_child(icicle)
	icicle.position.x = rand_range(50,950)

func _ready():
	pass # Replace with function body.


func _on_Timer_timeout():
	spawn_icicle()
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