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private void resampleAudio(MediaMuxer mediaMuxer, MediaCodec audioDecoder, MediaExtractor audioExtractor, SamplerClip clip, MergeProgressListener listener) throws IOException {

        MediaCodec.BufferInfo info = new MediaCodec.BufferInfo();
        int inputChunk = 0;
        int outputCount = 0;

        long endTime = clip.getEndTime();

        if (endTime == -1) {
            endTime = clip.getVideoDuration();
        }

        boolean outputDoneNextTimeWeCheck = false;

        boolean outputDone = false;
        boolean inputDone = false;
        boolean decoderDone = false;

        while (!outputDone) {
            if (!inputDone) {
                int inputBufIndex = audioDecoder.dequeueInputBuffer(TIMEOUT_USEC);
                if (inputBufIndex >= 0) {
                    if (audioExtractor.getSampleTime() / 1000 >= endTime) {
                        // End of stream -- send empty frame with EOS flag set.
                        audioDecoder.queueInputBuffer(inputBufIndex, 0, 0, 0L, MediaCodec.BUFFER_FLAG_END_OF_STREAM);
                        inputDone = true;
                    } else {
                        // Copy a chunk of input to the decoder. The first chunk should have
                        // the BUFFER_FLAG_CODEC_CONFIG flag set.
                        ByteBuffer inputBuf;
                        inputBuf = audioDecoder.getInputBuffer(inputBufIndex);
                        assert inputBuf != null;
                        inputBuf.clear();

                        int sampleSize = audioExtractor.readSampleData(inputBuf, 0);
                        if (sampleSize < 0) {
                            audioDecoder.queueInputBuffer(inputBufIndex, 0, 0, 0, MediaCodec.BUFFER_FLAG_END_OF_STREAM);
                        } else {
                            audioDecoder.queueInputBuffer(inputBufIndex, 0, sampleSize, audioExtractor.getSampleTime(), 0);
                            audioExtractor.advance();
                        }

                        inputChunk++;
                    }
                } else {
                    if (VERBOSE)
                        Log.d(TAG, "input buffer not available");
                }
            }

            // Assume output is available. Loop until both assumptions are false.
            boolean decoderOutputAvailable = !decoderDone;
            boolean encoderOutputAvailable = true;
            while (decoderOutputAvailable || encoderOutputAvailable) {
                // Start by draining any pending output from the encoder. It's important to
                // do this before we try to stuff any more data in.
                int encoderStatus = audioEncoder.dequeueOutputBuffer(info, TIMEOUT_USEC);

                if (encoderStatus == MediaCodec.INFO_TRY_AGAIN_LATER) {
                    encoderOutputAvailable = false;
                } else if (encoderStatus == MediaCodec.INFO_OUTPUT_BUFFERS_CHANGED) {
                    if (VERBOSE)
                        Log.d(TAG, "encoder output buffers changed");
                } else if (encoderStatus == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) {

                } else if (encoderStatus < 0) {
                    throw new RuntimeException("unexpected result from mEncoder.dequeueOutputBuffer: " + encoderStatus);
                } else { // encoderStatus >= 0
                    ByteBuffer encodedData;
                    encodedData = audioEncoder.getOutputBuffer(encoderStatus);
                    if (encodedData == null) {
                        throw new RuntimeException("encoderOutputBuffer " + encoderStatus + " was null");
                    }
                    // Write the data to the output "file".
                    if (info.size != 0) {
                        encodedData.position(info.offset);
                        encodedData.limit(info.offset + info.size);
                        outputCount++;

                        mediaMuxer.writeSampleData(outputAudioTrack, encodedData, info);
                    }
                    outputDone = (info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0;

                    audioEncoder.releaseOutputBuffer(encoderStatus, false);
                }

                if (outputDoneNextTimeWeCheck) {
                    outputDone = true;
                }

                if (encoderStatus != MediaCodec.INFO_TRY_AGAIN_LATER) {
                    // Continue attempts to drain output.
                    continue;
                }
                // Encoder is drained, check to see if we've got a new frame of output from
                // the decoder. (The output is going to a Surface, rather than a ByteBuffer,
                // but we still get information through BufferInfo.)
                if (!decoderDone) {
                    int decoderStatus = audioDecoder.dequeueOutputBuffer(info, TIMEOUT_USEC);
                    if ((info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
                        Log.d(TAG, "resampleVideo: ");
                    }
                    if (decoderStatus == MediaCodec.INFO_TRY_AGAIN_LATER) {
                        decoderOutputAvailable = false;
                    }else if(decoderStatus >= 0) { // decoderStatus >= 0

                        // The ByteBuffers are null references, but we still get a nonzero
                        // size for the decoded data.
                        boolean doRender = (info.size != 0);
                        // As soon as we call releaseOutputBuffer, the buffer will be forwarded
                        // to SurfaceTexture to convert to a texture. The API doesn't
                        // guarantee that the texture will be available before the call
                        // returns, so we need to wait for the onFrameAvailable callback to
                        // fire. If we don't wait, we risk rendering from the previous frame.
                        if (doRender) {
                            ByteBuffer outputBuffer = audioDecoder.getOutputBuffer(decoderStatus);
                            int size = info.size;
                            int inIndexEncode = audioEncoder.dequeueInputBuffer(1000);
                            if (inIndexEncode >= 0) {
                                ByteBuffer inputBuffer = audioEncoder.getInputBuffer(inIndexEncode);
                                // Fill inputBuffer with decoded data
                                assert inputBuffer != null;
                                inputBuffer.put(outputBuffer);
                                long nSecs = info.presentationTimeUs;
                                if (clip.getStartTime() != -1) {
                                    nSecs = info.presentationTimeUs - clip.getStartTime();
                                }
                                nSecs = Math.max(0, nSecs);
                                mEncoderPresentationTimeUs2 += (nSecs - mLastSampleTime2);
                                mLastSampleTime2 = nSecs;
                                info.presentationTimeUs = mEncoderPresentationTimeUs2;
                                audioEncoder.queueInputBuffer(inIndexEncode, 0, size, info.presentationTimeUs, 0);
                                if (listener != null) {
                                    listener.onProgress((((float) (mEncoderPresentationTimeUs / 1000) + (float) (mEncoderPresentationTimeUs2)) / 10 / (float) (2 * mDuration)));
                                }
                            }
                        }
                        audioDecoder.releaseOutputBuffer(decoderStatus, doRender);
                        if ((info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
                            outputDoneNextTimeWeCheck = true;
                        }
                    }
                }
            }
        }
        if (inputChunk != outputCount) {
            throw new RuntimeException("frame lost: " + inputChunk + " in, " + outputCount + " out");
        }
    }
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