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// All Rights Reserved #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "MediaPlayerComponent.generated.h" class UMediaSoundComponent; class UMediaPlayer; UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent)) class VSIDE_API UMediaPlayerComponent : public UActorComponent { GENERATED_BODY() UMediaPlayerComponent(); UFUNCTION() void OnStreamOpened(FString OpenedUrl); UFUNCTION() void OnStreamOpenFailed(FString FailedUrl); UFUNCTION() void OnStreamClosed(); UFUNCTION() void OnStreamPaused(); UFUNCTION() void OnStreamResumed(); protected: UPROPERTY(BlueprintReadOnly, EditInstanceOnly) TObjectPtr<UMediaSoundComponent> MediaSoundComponent; UPROPERTY(BlueprintReadOnly, EditInstanceOnly) TObjectPtr<UMediaPlayer> MediaPlayer; public: UFUNCTION(BlueprintCallable) void FadeIn(); UFUNCTION(BlueprintCallable) void FadeOut(); UFUNCTION(BlueprintCallable) void PlayURL(const FString& URL); UFUNCTION(BlueprintCallable) void Stop(); };
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