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// All Rights Reserved
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "MediaPlayerComponent.generated.h"
class UMediaSoundComponent;
class UMediaPlayer;
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class VSIDE_API UMediaPlayerComponent : public UActorComponent
{
GENERATED_BODY()
UMediaPlayerComponent();
UFUNCTION()
void OnStreamOpened(FString OpenedUrl);
UFUNCTION()
void OnStreamOpenFailed(FString FailedUrl);
UFUNCTION()
void OnStreamClosed();
UFUNCTION()
void OnStreamPaused();
UFUNCTION()
void OnStreamResumed();
protected:
UPROPERTY(BlueprintReadOnly, EditInstanceOnly)
TObjectPtr<UMediaSoundComponent> MediaSoundComponent;
UPROPERTY(BlueprintReadOnly, EditInstanceOnly)
TObjectPtr<UMediaPlayer> MediaPlayer;
public:
UFUNCTION(BlueprintCallable)
void FadeIn();
UFUNCTION(BlueprintCallable)
void FadeOut();
UFUNCTION(BlueprintCallable)
void PlayURL(const FString& URL);
UFUNCTION(BlueprintCallable)
void Stop();
};
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