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pip install import pygame
import random
import os
# Initialize pygame
pygame.init()
# Screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
# Create the screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Car Game")
# Clock for controlling frame rate
clock = pygame.time.Clock()
# Load images
car_image = pygame.image.load(os.path.join("assets", "car.png")) # Replace with your car image
obstacle_image = pygame.image.load(os.path.join("assets", "obstacle.png")) # Replace with your obstacle image
# Resize images
car_image = pygame.transform.scale(car_image, (50, 100))
obstacle_image = pygame.transform.scale(obstacle_image, (50, 50))
# Car class
class Car:
def __init__(self):
self.image = car_image
self.rect = self.image.get_rect()
self.rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT - 100)
def move(self, direction):
if direction == "left" and self.rect.left > 0:
self.rect.x -= 10
if direction == "right" and self.rect.right < SCREEN_WIDTH:
self.rect.x += 10
def draw(self):
screen.blit(self.image, self.rect)
# Obstacle class
class Obstacle:
def __init__(self):
self.image = obstacle_image
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width)
self.rect.y = -self.rect.height
self.speed = random.randint(5, 10)
def update(self):
self.rect.y += self.speed
if self.rect.top > SCREEN_HEIGHT:
self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width)
self.rect.y = -self.rect.height
self.speed = random.randint(5, 10)
def draw(self):
screen.blit(self.image, self.rect)
# Game variables
car = Car()
obstacles = [Obstacle() for _ in range(5)]
score = 0
font = pygame.font.Font(None, 36)
# Game loop
running = True
while running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Move car
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
car.move("left")
if keys[pygame.K_RIGHT]:
car.move("right")
# Update obstacles
for obstacle in obstacles:
obstacle.update()
if car.rect.colliderect(obstacle.rect):
running = False # End game on collision
if obstacle.rect.top > SCREEN_HEIGHT:
score += 1
# Draw everything
screen.fill(WHITE)
car.draw()
for obstacle in obstacles:
obstacle.draw()
# Display score
score_text = font.render(f"Score: {score}", True, BLACK)
screen.blit(score_text, (10, 10))
# Update display
pygame.display.flip()
# Cap frame rate
clock.tick(30)
# Quit pygame
pygame.quit()Editor is loading...
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