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private int dropSet = 1;
    private int preDropSet = 0;
    private bool Falling = true;
    void Start()
    {
    }

    // Update is called once per frame
    void Update()
    {if (transform.position.y > -5)
    transform.Translate(0, -0.1f, 0);
    if (Input.GetKey(KeyCode.RightArrow))
    if (transform.position.x < -9.5)
    if (Falling == true)
    {transform.Translate(1, 0, 0);}
    if (Input.GetKey(KeyCode.LeftArrow))
    if (transform.position.x > -14.5)
    if (Falling == true)
    {transform.Translate(-1, 0, 0);}}

    
    }
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