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private int dropSet = 1;
private int preDropSet = 0;
private bool Falling = true;
void Start()
{
}
// Update is called once per frame
void Update()
{if (transform.position.y > -5)
transform.Translate(0, -0.1f, 0);
if (Input.GetKey(KeyCode.RightArrow))
if (transform.position.x < -9.5)
if (Falling == true)
{transform.Translate(1, 0, 0);}
if (Input.GetKey(KeyCode.LeftArrow))
if (transform.position.x > -14.5)
if (Falling == true)
{transform.Translate(-1, 0, 0);}}
}Editor is loading...
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