Untitled
unknown
plain_text
2 years ago
1.6 kB
17
Indexable
using { /Fortnite.com/Devices }
using { /Fortnite.com/AI }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
_BuildMessage<localizes>(String : string) : message = "{String}"
_EmptyMessage<localizes>() : message = ""
BuildMessage(String : string) : message = if(String.Length > 0) then _BuildMessage(String) else _EmptyMessage()
custom_scoreboard := class(creative_device):
@editable
TeamOneEliminationDevice : elimination_manager_device = elimination_manager_device{}
@editable
TeamTwoEliminationDevice : elimination_manager_device = elimination_manager_device{}
ScoreboardUI : ui_scoreboard = ui_scoreboard{}
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
# Subscribe to new players joining game
GetPlayspace().PlayerAddedEvent().Subscribe(ShowUIForPlayer)
# Show UI for players already in game
for(ConnectedPlayer : GetPlayspace().GetPlayers()):
ShowUIForPlayer(ConnectedPlayer)
TeamOneEliminationDevice.EliminationEvent.Subscribe(OnTeamOneEliminates)
TeamTwoEliminationDevice.EliminationEvent.Subscribe(OnTeamTwoEliminates)
OnTeamOneEliminates(MaybeAgent: ?agent):void =
ScoreboardUI.IncrementScore(0)
OnTeamTwoEliminates(MaybeAgent: ?agent):void =
ScoreboardUI.IncrementScore(1)
ShowUIForPlayer(Player: player):void =
ScoreboardUI.Show(Player)
Editor is loading...
Leave a Comment