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using { /Fortnite.com/Devices } using { /Fortnite.com/AI } using { /Fortnite.com/Characters } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/SpatialMath } _BuildMessage<localizes>(String : string) : message = "{String}" _EmptyMessage<localizes>() : message = "" BuildMessage(String : string) : message = if(String.Length > 0) then _BuildMessage(String) else _EmptyMessage() custom_scoreboard := class(creative_device): @editable TeamOneEliminationDevice : elimination_manager_device = elimination_manager_device{} @editable TeamTwoEliminationDevice : elimination_manager_device = elimination_manager_device{} ScoreboardUI : ui_scoreboard = ui_scoreboard{} # Runs when the device is started in a running game OnBegin<override>()<suspends>:void= # Subscribe to new players joining game GetPlayspace().PlayerAddedEvent().Subscribe(ShowUIForPlayer) # Show UI for players already in game for(ConnectedPlayer : GetPlayspace().GetPlayers()): ShowUIForPlayer(ConnectedPlayer) TeamOneEliminationDevice.EliminationEvent.Subscribe(OnTeamOneEliminates) TeamTwoEliminationDevice.EliminationEvent.Subscribe(OnTeamTwoEliminates) OnTeamOneEliminates(MaybeAgent: ?agent):void = ScoreboardUI.IncrementScore(0) OnTeamTwoEliminates(MaybeAgent: ?agent):void = ScoreboardUI.IncrementScore(1) ShowUIForPlayer(Player: player):void = ScoreboardUI.Show(Player)
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