TestMove.cpp
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#include "TestMove.h"
#include "Grid.h"
#include "Player.h"
#include "GameObject.h"
#include "Cell.h"
#include "Input.h"
#include "Output.h"
TestMove::TestMove(ApplicationManager* pApp) : Action(pApp)
{
}
void TestMove::ReadActionParameters()
{
// Get a Pointer to the Input / Output Interfaces
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
// Read player num
pOut->PrintMessage("TestMove: Enter the player number you want to move ...");
int playerNum = pIn->GetInteger(pOut);
// Get the player
pPlayer = pGrid->GetPlayerByNum(playerNum);
// Read the targetCell parameter
pOut->PrintMessage("TestMove: Click on the target cell ...");
targetCell = pIn->GetCellClicked();
// Clear messages
pOut->ClearStatusBar();
}
void TestMove::Execute()
{
// The first line of any Action Execution is to read its parameter first
// and hence initializes its data members
ReadActionParameters();
Grid* pGrid = pManager->GetGrid(); // We get a pointer to the Grid from the ApplicationManager
// Move the player
pGrid->UpdatePlayerCell(pPlayer, targetCell);
// Here, the player is moved and we completed the TestMove Action
}Editor is loading...
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