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using UnityEngine; using System; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; [Serializable] public class MonsterStats { public string name; public int health = 100; public int attack = 10; public int defense = 5; public GameObject monsterPrefab; public void TakeDamage(int damage) { health -= damage; health = Mathf.Max(health, 0); } // Add other methods or properties as needed }
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