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using UnityEngine;
using System;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
[Serializable]
public class MonsterStats
{
public string name;
public int health = 100;
public int attack = 10;
public int defense = 5;
public GameObject monsterPrefab;
public void TakeDamage(int damage)
{
health -= damage;
health = Mathf.Max(health, 0);
}
// Add other methods or properties as needed
}Editor is loading...
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