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macro(100, "Catar ITEM", function() local z = posz() for _, tile in ipairs(g_map.getTiles(z)) do if z ~= posz() then return end if getDistanceBetween(pos(), tile:getPosition()) <= 5 then if tile:getTopLookThing():getId() == 3043 then g_game.move(tile:getTopLookThing(), {x = 65535, y=SlotBack, z=0}, tile:getTopLookThing():getCount()) end end end end)
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