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c_cpp
a month ago
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namespace offsets {
    static uintptr_t refdef = 0x13721A98; // updated 10/23
    static uintptr_t name_array = 0x138E0D98; // updated 10/23
    static uintptr_t name_array_pos = 0x1838; // AKA Padding - updated 10/23
    static uintptr_t name_size = 0xC8; // updated 10/23
    static uintptr_t camera_base = 0x1389D1A0; // also known as local_base - updated 10/23
    static uintptr_t camera_pos = 0x1F4; // updated 10/23
    static uintptr_t local_index = 0x1B5C0; // updated 10/23
    static uintptr_t local_index_pos = 0x344; // updated 10/23
    static uintptr_t recoil = 0x46208; // updated 10/23
    static uintptr_t game_mode = 0xCC6ACB8; // updated 10/23
    static uintptr_t weapon_definitions = 0x1377B370; // updated 10/23
    static uintptr_t distribute = 0x100D7470; // updated 10/23
    static uintptr_t visible_offset = 0xA88; // updated 10/23
    static uintptr_t visible = 0x101E68; // updated 10/23
    static uintptr_t visible_size = 0x1D4C; // updated 10/23
    static uintptr_t visible_pointer = 0x1F8; // updated 10/23
    static uintptr_t visible_cached_base = 0x78; // updated 10/23
    static uintptr_t visible_cmp_index = 0x1EE; // updated 10/23
    static uintptr_t visible_cmp_function = 0xD203350; // updated 10/23
    static uintptr_t visible_cmp_value = 0x29; // updated 10/23

    namespace player {
        static uintptr_t size = 0x1E68; // updated 10/23
        static uintptr_t valid = 0x1124; // updated 10/23
        static uintptr_t pos = 0x12C0; // updated 10/23
        static uintptr_t team = 0x1D80; // updated 10/23
        static uintptr_t weapon_index = 0x5D0; // updated 10/23
        static uintptr_t dead_1 = 0x12FC; // updated 10/23
        static uintptr_t dead_2 = 0x5C0; // updated 10/23
        static uintptr_t player_stance = 0x1409; // updated 10/23
        static uintptr_t player_weapon_index = 0x5D0; // updated 10/23
        static uintptr_t entity_size = 0x4F0; // updated 10/23
        static uintptr_t entity_type = 0x388; // updated 10/23
        static uintptr_t entity_index = 0x380; // updated 10/23
        static uintptr_t entity_pos = entity_type + 0x1C; // updated 10/23
    }

    namespace bone {
        static uintptr_t base_pos = 0x8B640; // updated 10/23
        static uintptr_t index_struct_size = 0x1A8; // updated 10/23
    }
}
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