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[Bullet] Disposing btRigidBodyConstructionInfo(139554782802112,true) due to garbage collection.
Exception in thread "main" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: models/scene2/pbr/plywood/plywood_rough_1k.exr
	at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)
	at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)
	at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
	at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:118)
	at com.badlogic.gdx.graphics.g3d.utils.TextureProvider$FileTextureProvider.load(TextureProvider.java:52)
	at com.badlogic.gdx.graphics.g3d.Model.convertMaterial(Model.java:299)
	at com.badlogic.gdx.graphics.g3d.Model.loadMaterials(Model.java:275)
	at com.badlogic.gdx.graphics.g3d.Model.load(Model.java:112)
	at com.badlogic.gdx.graphics.g3d.Model.<init>(Model.java:107)
	at com.badlogic.gdx.assets.loaders.ModelLoader.loadModel(ModelLoader.java:54)
	at com.badlogic.gdx.assets.loaders.ModelLoader.loadModel(ModelLoader.java:69)
	at me.kalix.schgame.screens.DynamicCharacterScreen.<init>(DynamicCharacterScreen.java:58)
	at me.kalix.schgame.BulletPhysics.create(BulletPhysics.java:12)
	at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)
	at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)
	at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
	at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
	at me.kalix.schgame.DesktopLauncher.main(DesktopLauncher.java:42)
Caused by: java.io.IOException: Error loading pixmap: Image not of any known type, or corrupt
Caused by: java.io.IOException: Error loading pixmap: Image not of any known type, or corrupt

	at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
	at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)
	... 17 more
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