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> connect 85.195.86.111:27015 [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (85.195.86.111:27015), 2 ) [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (85.195.86.111:27015)) [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #4008896495 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE) [NetSteamConn] CloseSteamNetConnection handle #4008896495 (userdata 1) [NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #4008896495 (userdata 1) [SteamNetSockets] [#4008896495 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE [SteamNetSockets] [#2240941740 pipe '✪ Hawq'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #4008896495 [Networking] Closing 'client' poll group [Server] SV: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55) [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead) [Server] SV: Disconnect client '✪ Hawq' from server(1): NETWORK_DISCONNECT_SHUTDOWN [SignonState] Client 0 '✪ Hawq' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #2240941740 (1001 NETWORK_DISCONNECT_SHUTDOWN) [NetSteamConn] CloseSteamNetConnection handle #2240941740 (userdata 0) [NetSteamConn] Disassociating NetChan ✪ Hawq @ (unknown) from Steam Net Connection handle #2240941740 (userdata 0) [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #2240941740 [Server] CSource2Server::GameServerSteamAPIDeactivated() [Networking] Closing 'server' poll group [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 26.201 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules [Server] SV: CGameRules::CGameRules destructed [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 26.202 [NetSteamConn] Steam Net connection #2240941740 pipe '✪ Hawq' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] CloseSteamNetConnection handle #2240941740 (userdata -1) [SteamNetSockets] Waited 10.0ms for SteamNetworkingSockets lock [ServiceThread] [NetSteamConn] Opened Steam Net Connection on socket 'client' to 85.195.86.111:27015, connection #831953595 UDP invalid@85.195.86.111:27015 [Networking] Created poll group for socket 'client' [SteamNetSockets] [#831953595 UDP invalid@85.195.86.111:27015] problem detected locally (5003): Timed out attempting to connect [NetSteamConn] Steam Net connection #831953595 UDP invalid@85.195.86.111:27015 problem detected locally, reason 5003: Timed out attempting to connect [Client] Failed to connect to 85.195.86.111:27015. Reason code 5003. Timed out attempting to connect [Client] CL: Server disconnected: 72: NETWORK_DISCONNECT_CONNECT_REQUEST_TIMEDOUT **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager' [NetSteamConn] Closing Steam Net Connection on socket 'client' to 85.195.86.111:27015, handle #831953595 (1000 CloseSocket) [NetSteamConn] CloseSteamNetConnection handle #831953595 (userdata -1) [Networking] Summary of connection [#831953595 UDP invalid@85.195.86.111:27015]: [Networking] End-to-end connection: closed due to problem detected locally, reason code 5003. (Timed out attempting to connect) [Networking] Current rates: [Networking] Sent: 0.0 pkts/sec 0.0 K/sec [Networking] Recv: 0.0 pkts/sec 0.0 K/sec [Networking] Est avail bandwidth: 256.0KB/s [Networking] Bytes buffered: 0 [Networking] Lifetime stats: [Networking] Totals [Networking] Sent: 21 pkts 10,752 bytes [Networking] Recv: 0 pkts 0 bytes [Networking] No ping distribution available. (0 samples) [Networking] No connection quality distribution available. (0 measurement intervals) [Networking] Latency variance histogram not available [Networking] No rate stats received from remote host [Networking] No lifetime stats received from remote host [Networking] [NetSteamConn] Removing Steam Net Connection for 85.195.86.111:27015, handle #831953595 [Networking] Closing 'client' poll group [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 ) [HostStateManager] Discarding pending request 'Remote Connect (85.195.86.111:27015), 2' [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons [] [Console] Unknown command 'single_player_pause'! [HostStateManager] Host activate: Idle (levelload) [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [3] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules [InputService] execing gamemode_competitive.cfg [InputService] execing gamemode_competitive_offline.cfg [InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#236017790 pipe] connected [SteamNetSockets] [#2234260881 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=e11587e@loopback:1 <-> server=852c1d91@loopback:0 [NetSteamConn] Associating NetChan ✪ Hawq @ loopback:0 (loopback:0) with Steam Net Connection handle #2234260881 (userdata 0) [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #236017790 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [✪ Hawq] [Server] Client 0 '✪ Hawq' setting rate to 786432 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 9960 (revision 8682326) [Client] Server Number: 2 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000443 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 8.573 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client ✪ Hawq (reason: initial update) [Client] CL: Receiving uncompressed update from server
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