Untitled
unknown
lua
a year ago
1.5 kB
3
Indexable
--creating a class for fighter characters local FIGHTER = { [hash("nanaya")] = { atlas = "nanaya", name = "Nanaya", speed_forwards = 5, speed_backwards = 3, moves = { [hash("punch")] = { { keys_held = {hash("duck")}, keys_sequence = {}, state = hash("ready"), anim = "crouch_punch", hitbox = "#hitbox_simple", damage_point = 1, damage_pos = vmath.vector3(100, 50, 0), force = vmath.vector3(6000, 10000, 0), damage = 7, recovery = 20 }, { keys_held = {}, keys_sequence = {hash("punch"), hash("backward"), hash("forward")}, state = hash("ready"), anim = "dragonkick", hitbox = "#hitbox_simple", speed = 8, damage_point = 60, damage_pos = vmath.vector3(85, 50, 0), force = vmath.vector3(14000, 120000, 0), damage = 40, recovery = 90 }, { keys_held = {}, keys_sequence = {}, state = hash("ready"), anim = "punch", hitbox = "#hitbox_simple", damage_point = 1, damage_pos = vmath.vector3(150, 50, 0), force = vmath.vector3(6000, 10000, 0), damage = 7, recovery = 10 }, { keys_held = {}, keys_sequence = {}, state = hash("jump"), anim = "jump_kick", hitbox = "#hitbox_jump", damage_point = 1, damage_pos = vmath.vector3(180, -37, 0), force = vmath.vector3(60000, 15000, 0), damage = 12, recovery = nil } } } }, } return FIGHTER
Editor is loading...
Leave a Comment