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--creating a class for fighter characters
local FIGHTER = {
[hash("nanaya")] = {
atlas = "nanaya",
name = "Nanaya",
speed_forwards = 5,
speed_backwards = 3,
moves = {
[hash("punch")] = {
{
keys_held = {hash("duck")},
keys_sequence = {},
state = hash("ready"),
anim = "crouch_punch",
hitbox = "#hitbox_simple",
damage_point = 1,
damage_pos = vmath.vector3(100, 50, 0),
force = vmath.vector3(6000, 10000, 0),
damage = 7,
recovery = 20
},
{
keys_held = {},
keys_sequence = {hash("punch"), hash("backward"), hash("forward")},
state = hash("ready"),
anim = "dragonkick",
hitbox = "#hitbox_simple",
speed = 8,
damage_point = 60,
damage_pos = vmath.vector3(85, 50, 0),
force = vmath.vector3(14000, 120000, 0),
damage = 40,
recovery = 90
},
{
keys_held = {},
keys_sequence = {},
state = hash("ready"),
anim = "punch",
hitbox = "#hitbox_simple",
damage_point = 1,
damage_pos = vmath.vector3(150, 50, 0),
force = vmath.vector3(6000, 10000, 0),
damage = 7,
recovery = 10
},
{
keys_held = {},
keys_sequence = {},
state = hash("jump"),
anim = "jump_kick",
hitbox = "#hitbox_jump",
damage_point = 1,
damage_pos = vmath.vector3(180, -37, 0),
force = vmath.vector3(60000, 15000, 0),
damage = 12,
recovery = nil
}
}
}
},
}
return FIGHTEREditor is loading...
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