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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.3.0
// from Assets/!1FPS CONTENTS/Input System/PlayerInputs.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @PlayerInput : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerInputs"",
""maps"": [
{
""name"": ""Movement"",
""id"": ""49ba4047-1202-4255-85ed-d56e98c6e12a"",
""actions"": [
{
""name"": ""MovementInput"",
""type"": ""Value"",
""id"": ""02213972-6abb-43ab-afd5-788b5140c351"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""e11d9f25-581f-4e2e-8af1-f7d28967b7b7"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""WASD"",
""id"": ""dad6d220-5825-426b-851b-236ea049f5de"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""MovementInput"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""7dfe2ede-fff5-4214-876a-4188605362c4"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""MovementInput"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""294f207b-f05e-494f-b8f9-c100f6f075bb"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""MovementInput"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""4a247071-fc3d-4b3e-97a9-9d4255e9881d"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""MovementInput"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""89c30e05-3912-4f17-ad55-3012399683f3"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""MovementInput"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""LeftStick"",
""id"": ""301f382f-1dd8-4dae-aeaf-e13e19647956"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""MovementInput"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""014cdb30-6a92-4ea0-a57d-d2ed01889e9a"",
""path"": ""<Gamepad>/leftStick/up"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""MovementInput"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""13593ef4-91b4-4458-ad45-12dcd93b6b0c"",
""path"": ""<Gamepad>/leftStick/down"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""MovementInput"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""5c5437b7-8c24-49f0-ae74-89771e16f40d"",
""path"": ""<Gamepad>/leftStick/left"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""MovementInput"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""f8b88349-184f-4148-aa21-7ec8dd4830f9"",
""path"": ""<Gamepad>/leftStick/right"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""MovementInput"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""dfaaeef4-1d84-48ef-9c03-ff5dc5a44b64"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""2561de81-3381-4a3d-b8a7-753a3aca7450"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Movement
m_Movement = asset.FindActionMap("Movement", throwIfNotFound: true);
m_Movement_MovementInput = m_Movement.FindAction("MovementInput", throwIfNotFound: true);
m_Movement_Jump = m_Movement.FindAction("Jump", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Movement
private readonly InputActionMap m_Movement;
private IMovementActions m_MovementActionsCallbackInterface;
private readonly InputAction m_Movement_MovementInput;
private readonly InputAction m_Movement_Jump;
public struct MovementActions
{
private @PlayerInput m_Wrapper;
public MovementActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MovementInput => m_Wrapper.m_Movement_MovementInput;
public InputAction @Jump => m_Wrapper.m_Movement_Jump;
public InputActionMap Get() { return m_Wrapper.m_Movement; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(MovementActions set) { return set.Get(); }
public void SetCallbacks(IMovementActions instance)
{
if (m_Wrapper.m_MovementActionsCallbackInterface != null)
{
@MovementInput.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnMovementInput;
@MovementInput.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnMovementInput;
@MovementInput.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnMovementInput;
@Jump.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
}
m_Wrapper.m_MovementActionsCallbackInterface = instance;
if (instance != null)
{
@MovementInput.started += instance.OnMovementInput;
@MovementInput.performed += instance.OnMovementInput;
@MovementInput.canceled += instance.OnMovementInput;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
}
}
}
public MovementActions @Movement => new MovementActions(this);
public interface IMovementActions
{
void OnMovementInput(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
}
}
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