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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
//     version 1.3.0
//     from Assets/!1FPS CONTENTS/Input System/PlayerInputs.inputactions
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;

public partial class @PlayerInput : IInputActionCollection2, IDisposable
{
    public InputActionAsset asset { get; }
    public @PlayerInput()
    {
        asset = InputActionAsset.FromJson(@"{
    ""name"": ""PlayerInputs"",
    ""maps"": [
        {
            ""name"": ""Movement"",
            ""id"": ""49ba4047-1202-4255-85ed-d56e98c6e12a"",
            ""actions"": [
                {
                    ""name"": ""MovementInput"",
                    ""type"": ""Value"",
                    ""id"": ""02213972-6abb-43ab-afd5-788b5140c351"",
                    ""expectedControlType"": ""Vector2"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": true
                },
                {
                    ""name"": ""Jump"",
                    ""type"": ""Button"",
                    ""id"": ""e11d9f25-581f-4e2e-8af1-f7d28967b7b7"",
                    ""expectedControlType"": ""Button"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                }
            ],
            ""bindings"": [
                {
                    ""name"": ""WASD"",
                    ""id"": ""dad6d220-5825-426b-851b-236ea049f5de"",
                    ""path"": ""2DVector"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""MovementInput"",
                    ""isComposite"": true,
                    ""isPartOfComposite"": false
                },
                {
                    ""name"": ""up"",
                    ""id"": ""7dfe2ede-fff5-4214-876a-4188605362c4"",
                    ""path"": ""<Keyboard>/w"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""MovementInput"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""down"",
                    ""id"": ""294f207b-f05e-494f-b8f9-c100f6f075bb"",
                    ""path"": ""<Keyboard>/s"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""MovementInput"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""left"",
                    ""id"": ""4a247071-fc3d-4b3e-97a9-9d4255e9881d"",
                    ""path"": ""<Keyboard>/a"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""MovementInput"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""right"",
                    ""id"": ""89c30e05-3912-4f17-ad55-3012399683f3"",
                    ""path"": ""<Keyboard>/d"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""MovementInput"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""LeftStick"",
                    ""id"": ""301f382f-1dd8-4dae-aeaf-e13e19647956"",
                    ""path"": ""2DVector"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""MovementInput"",
                    ""isComposite"": true,
                    ""isPartOfComposite"": false
                },
                {
                    ""name"": ""up"",
                    ""id"": ""014cdb30-6a92-4ea0-a57d-d2ed01889e9a"",
                    ""path"": ""<Gamepad>/leftStick/up"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""MovementInput"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""down"",
                    ""id"": ""13593ef4-91b4-4458-ad45-12dcd93b6b0c"",
                    ""path"": ""<Gamepad>/leftStick/down"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""MovementInput"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""left"",
                    ""id"": ""5c5437b7-8c24-49f0-ae74-89771e16f40d"",
                    ""path"": ""<Gamepad>/leftStick/left"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""MovementInput"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""right"",
                    ""id"": ""f8b88349-184f-4148-aa21-7ec8dd4830f9"",
                    ""path"": ""<Gamepad>/leftStick/right"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""MovementInput"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": """",
                    ""id"": ""dfaaeef4-1d84-48ef-9c03-ff5dc5a44b64"",
                    ""path"": ""<Keyboard>/space"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""Jump"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": false
                },
                {
                    ""name"": """",
                    ""id"": ""2561de81-3381-4a3d-b8a7-753a3aca7450"",
                    ""path"": ""<Gamepad>/buttonSouth"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""Jump"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": false
                }
            ]
        }
    ],
    ""controlSchemes"": []
}");
        // Movement
        m_Movement = asset.FindActionMap("Movement", throwIfNotFound: true);
        m_Movement_MovementInput = m_Movement.FindAction("MovementInput", throwIfNotFound: true);
        m_Movement_Jump = m_Movement.FindAction("Jump", throwIfNotFound: true);
    }

    public void Dispose()
    {
        UnityEngine.Object.Destroy(asset);
    }

    public InputBinding? bindingMask
    {
        get => asset.bindingMask;
        set => asset.bindingMask = value;
    }

    public ReadOnlyArray<InputDevice>? devices
    {
        get => asset.devices;
        set => asset.devices = value;
    }

    public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;

    public bool Contains(InputAction action)
    {
        return asset.Contains(action);
    }

    public IEnumerator<InputAction> GetEnumerator()
    {
        return asset.GetEnumerator();
    }

    IEnumerator IEnumerable.GetEnumerator()
    {
        return GetEnumerator();
    }

    public void Enable()
    {
        asset.Enable();
    }

    public void Disable()
    {
        asset.Disable();
    }
    public IEnumerable<InputBinding> bindings => asset.bindings;

    public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
    {
        return asset.FindAction(actionNameOrId, throwIfNotFound);
    }
    public int FindBinding(InputBinding bindingMask, out InputAction action)
    {
        return asset.FindBinding(bindingMask, out action);
    }

    // Movement
    private readonly InputActionMap m_Movement;
    private IMovementActions m_MovementActionsCallbackInterface;
    private readonly InputAction m_Movement_MovementInput;
    private readonly InputAction m_Movement_Jump;
    public struct MovementActions
    {
        private @PlayerInput m_Wrapper;
        public MovementActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
        public InputAction @MovementInput => m_Wrapper.m_Movement_MovementInput;
        public InputAction @Jump => m_Wrapper.m_Movement_Jump;
        public InputActionMap Get() { return m_Wrapper.m_Movement; }
        public void Enable() { Get().Enable(); }
        public void Disable() { Get().Disable(); }
        public bool enabled => Get().enabled;
        public static implicit operator InputActionMap(MovementActions set) { return set.Get(); }
        public void SetCallbacks(IMovementActions instance)
        {
            if (m_Wrapper.m_MovementActionsCallbackInterface != null)
            {
                @MovementInput.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnMovementInput;
                @MovementInput.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnMovementInput;
                @MovementInput.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnMovementInput;
                @Jump.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
                @Jump.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
                @Jump.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
            }
            m_Wrapper.m_MovementActionsCallbackInterface = instance;
            if (instance != null)
            {
                @MovementInput.started += instance.OnMovementInput;
                @MovementInput.performed += instance.OnMovementInput;
                @MovementInput.canceled += instance.OnMovementInput;
                @Jump.started += instance.OnJump;
                @Jump.performed += instance.OnJump;
                @Jump.canceled += instance.OnJump;
            }
        }
    }
    public MovementActions @Movement => new MovementActions(this);
    public interface IMovementActions
    {
        void OnMovementInput(InputAction.CallbackContext context);
        void OnJump(InputAction.CallbackContext context);
    }
}
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