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-----------sniq-----------------------------
textStepSmall = 11
camFlag = 0
function camToggle()
if (camFlag < 1)
then
camFlag = camFlag + 1
else
camFlag = 0
end
end
function BlockHitboxes()
local screenX = mainmemory.read_u16_le(0x001C)
local screenY = mainmemory.read_u16_le(0x001E)
local branch = mainmemory.read_u16_le(0x00AE)
local indexThing = mainmemory.read_u16_le(0x0542)
local posX = mainmemory.read_u16_le(0x054A)
local posY = (mainmemory.read_u16_le(0x054E) + 6)
cameraX, cameraY = posX-128 & 0xFFFF, posY-112 & 0xFFFF
--[[
if cameraX >= 10000 then
cameraX = cameraX-65535
end
if cameraY >= 10000 then
cameraY = cameraY-65535
end
]]--
if (camFlag == 1)
then
screenX = cameraX
screenY = cameraY
end
if (branch == 0x0000 or branch == 0x0001 or (branch == 0x0003 and indexThing == 0x8018))
then
for y=0,28 do
for x=0,32 do
local BlockX = x*8 - (screenX & 0x0007)
local BlockY = y*8 - (screenY & 0x0007)
local adjustedX = (x * 8) + screenX
local adjustedY = (y * 8) + screenY
local blockVar = ((adjustedX & 0x0100) << 2)
blockVar = (((adjustedX >> 3) & 0x001F) | blockVar)
blockVar = (((adjustedY & 0x0100) << 3) | blockVar)
local blockIndex = ((((adjustedY << 2) & 0x03E0) | blockVar) << 1)
local blocktype
blockType = mainmemory.read_u16_le(0x4000 + blockIndex)
if (blockType == 0x0001)
then
gui.drawBox(BlockX, BlockY, BlockX + 8, BlockY + 8, 0xFFFFFFFF, 0x35FF0000)
elseif (blockType == 0x8000 or blockType == 0x8001)
then
gui.drawBox(BlockX, BlockY, BlockX + 8, BlockY + 8, 0xFF00FF00, 0x35FF0000)
elseif (blockType == 0x0000)
then
elseif (blockType == 0x0004)
then
gui.drawBox(BlockX, BlockY + 4, BlockX + 8, BlockY + 8, 0xFFFFFFFF, 0x35FF0000)
else
gui.text(BlockX * 2, BlockY * 2, string.format("%02X", blockType), 0xFF00FF00, 0x35FF0000)
end
end
end
elseif (branch == 0x0003 and indexThing == 0x0000)
then
for y=0,28 do
for x=0,32 do
local BlockX = x*8 - ((screenX & 0x0007))
local BlockY = y*8 - ((screenY & 0x0007))
local adjustedX = (x * 8) + screenX
local adjustedY = (y * 8) + screenY
local blockVar = ((adjustedX & 0x0100) << 2)
blockVar = (((adjustedX >> 3) & 0x001F) | blockVar)
blockVar = (((adjustedY & 0x0100) << 3) | blockVar)
local blockIndex = ((((adjustedY << 2) & 0x03E0) | blockVar) << 1)
local blocktype
blockType = mainmemory.read_u16_le(0xA000 + blockIndex)
if (blockType == 0x0001)
then
gui.drawBox(BlockX, BlockY, BlockX + 8, BlockY + 8, 0xFFFFFFFF, 0x35FF0000)
elseif (blockType == 0x8000 or blockType == 0x8001)
then
gui.drawBox(BlockX, BlockY, BlockX + 8, BlockY + 8, 0xFF00FF00, 0x35FF0000)
elseif (blockType == 0x0000)
then
elseif (blockType == 0x0004)
then
gui.drawBox(BlockX, BlockY + 4, BlockX + 8, BlockY + 8, 0xFFFFFFFF, 0x35FF0000)
else
gui.text(BlockX * 2, BlockY * 2, string.format("%02X", blockType), 0xFF00FF00, 0x35FF0000)
end
end
end
end
end
--[[function ObjectHitboxes()
local screenX = memory.readword('WRAM', 0x001C) * 2
local screenY = memory.readword('WRAM', 0x001E) * 2
local posXPlayer = memory.readword('WRAM', 0x054A) * 2
local posYPlayer = (memory.readword('WRAM', 0x054E) + 6) * 2
if (camFlag == 0)
then
for i = 0, 36 do
local objectID = memory.readword('WRAM', 0x0590 + (i * 0x40))
local posX = memory.readword('WRAM', 0x058A + (i * 0x40)) * 2
local posY = (memory.readword('WRAM', 0x058E + (i * 0x40)) * 2)
local sizeX = memory.readword('WRAM', 0x05A8 + (i * 0x40)) * 2
local sizeY = memory.readword('WRAM', 0x05AA + (i * 0x40)) * 2
local hp = memory.readword('WRAM', 0x0586 + (i * 0x40))
if (objectID ~= 0x2F)
then
gui.rectangle(posX-screenX-sizeX, posY-screenY-sizeY, (sizeX * 2) + 2, (sizeY * 2) + 10, 1, 0xFF00FF)
gui.text(posX-screenX-8, posY-screenY-8, string.format("%02X", objectID), 0x00FF00)
else
gui.rectangle(posX-screenX-sizeX, posY-screenY-sizeY, (sizeX * 2) + 2, (sizeY * 2) + 10, 1, 0x00FFFF)
gui.text(posX-screenX-8, posY-screenY-8, string.format("%02X", objectID), 0x00FF00)
end
--gui.text(5, 10 + (textStepSmall * i), "#" .. (i + 1) .. ": " .. string.format("%02X HP = %d", objectID, hp))
if (objectID ~= 0)
then
gui.text(5, 10 + (textStepSmall * i), "#" .. (i + 1) .. ": " .. string.format("%02X", objectID))
else
gui.text(5, 10 + (textStepSmall * i), "#" .. (i + 1) .. ": ")
end
end
else
for i = 0, 36 do
local objectID = memory.readword('WRAM', 0x0590 + (i * 0x40))
local posX = memory.readword('WRAM', 0x058A + (i * 0x40)) * 2
local posY = (memory.readword('WRAM', 0x058E + (i * 0x40)) * 2)
local sizeX = memory.readword('WRAM', 0x05A8 + (i * 0x40)) * 2
local sizeY = memory.readword('WRAM', 0x05AA + (i * 0x40)) * 2
local cameraX, cameraY = bit.band(posXPlayer-128, 0xFFFF), bit.band(posYPlayer-112, 0xFFFF)
if cameraX >= 10000 then
cameraX = cameraX-65535
end
if cameraY >= 10000 then
cameraY = cameraY-65535
end
screenX = cameraX
screenY = cameraY
local hp = memory.readword('WRAM', 0x0586 + (i * 0x40))
if (objectID ~= 0x2F)
then
gui.rectangle(posX-screenX-sizeX + 128, posY-screenY-sizeY + 112, (sizeX * 2) + 2, (sizeY * 2) + 10, 1, 0xFF00FF)
gui.text(posX-screenX-8 + 128, posY-screenY-8 + 112, string.format("%02X", objectID), 0x00FF00)
else
gui.rectangle(posX-screenX-sizeX + 128, posY-screenY-sizeY + 112, (sizeX * 2) + 2, (sizeY * 2) + 10, 1, 0x00FFFF)
gui.text(posX-screenX-8 + 128, posY-screenY-8 + 112, string.format("%02X", objectID), 0x00FF00)
end
--gui.text(5, 10 + (textStepSmall * i), "#" .. (i + 1) .. ": " .. string.format("%02X HP = %d", objectID, hp))
if (objectID ~= 0)
then
gui.text(5, 10 + (textStepSmall * i), "#" .. (i + 1) .. ": " .. string.format("%02X", objectID))
else
gui.text(5, 10 + (textStepSmall * i), "#" .. (i + 1) .. ": ")
end
end
end
end
function PlayerHitbox()
local screenX = memory.readword('WRAM', 0x001C) * 2
local screenY = memory.readword('WRAM', 0x001E) * 2
local mvmtType = memory.readword('WRAM', 0x0552)
local posX = memory.readword('WRAM', 0x054A) * 2
local posY = (memory.readword('WRAM', 0x054E) + 6) * 2
local sizeX = memory.readword('BUS', 0x0190F7) * 2
local sizeY = (memory.readword('WRAM', 0x0576)) * 2
if (camFlag == 0)
then
if (mvmtType ~= 0x04)
then
gui.rectangle(posX-screenX-sizeX, posY-screenY-sizeY, (sizeX * 2) + 2, (sizeY * 2) - 12, 1, 0xFFFF00)
else
gui.rectangle(posX-screenX-sizeX, posY-screenY-sizeY, (sizeX * 2) + 2, (sizeY * 2) - 42, 1, 0xFFFF00)
end
else
if (mvmtType ~= 0x04)
then
gui.rectangle(256 - sizeX, 224 - sizeY, (sizeX * 2) + 2, (sizeY * 2) - 12, 1, 0xFFFF00)
else
gui.rectangle(256 - sizeX, 224 - sizeY, (sizeX * 2) + 2, (sizeY * 2) - 42, 1, 0xFFFF00)
end
end
end
function AttackHitbox()
local screenX = memory.readword('WRAM', 0x001C) * 2
local screenY = memory.readword('WRAM', 0x001E) * 2
local objectID = memory.readword('WRAM', 0x0450)
local posX = memory.readword('WRAM', 0x044A) * 2
local posY = (memory.readword('WRAM', 0x044E) + 6) * 2
local sizeX = (memory.readword('WRAM', 0x0468) * 2)
local sizeY = (memory.readword('WRAM', 0x046A) * 2)
if (objectID == 0x04)
then
gui.rectangle(posX-screenX-sizeX-4, posY-screenY-sizeY-4, (sizeX * 2), (sizeY * 2), 1, 0xFFFF00)
end
end
]]
--[[function toggle()
--which list to display: 0 = nothing, 1 = 128-byte list, 2 = 64-byte list, 3 = 32-byte list. I've bound this function to z button.
if (camFlag < 1)
then
camFlag = 1
else
camFlag = 0
end
end]]
-------end sniq-----------------------------
----------------------------
----Super Castlevania IV----
----------------------------
--Author Pasky13
---------------
----TOGGLES----
---------------
--Box type toggles
local candle = true
local enemy = true
local player = true
--Center axis toggles
local player_axis = false
local whip_axis = false
local projectile_axis = true
local enemy_axis = true
local candle_axis = false
--Hitpoint display
local playerhp = true
local enemyhp = true
--Cheats
local cheats = false
------------------
---END TOGGLES----
------------------
---------------
----GLOBALS----
---------------
local pbase = 0x540
local ebase = 0x580
local wbase = 0x200
local pjbase = 0x440
local ux = 0xA
local uy = 0xE
local uxrad = 0x28
local uyrad = 0x2A
local eactive = 0x10
local camx = 0x1280
local camy = 0x1298
local elife = 0x06
local plife = 0x13F4
local hearts = 0x13F2
local facing = 0x0578
local timer = 0x13F0
local xs = client.screenwidth() / 256
local ys = client.screenheight() / 224
-------------------
----END GLOBALS----
-------------------
local function centeraxis(x,y)
gui.drawLine(x,y+2,x,y-2,0xFFFFFFFF)
gui.drawLine(x+2,y,x-2,y,0xFFFFFFFF)
end
local function player_hitbox()
local x = mainmemory.read_u16_le(pbase+ux) - mainmemory.read_u16_le(camx)
local y = mainmemory.read_u16_le(pbase+uy) - mainmemory.read_u16_le(camy)
local cr = mainmemory.read_u8(0x576)
-----sniq adjustment-------
if (camFlag == 1)
then
x = 0x80
y = 0x69
end
local mvmtType = mainmemory.read_u16_le(0x0552)
if (mvmtType == 0x04)
then
if cr ~= 0x0F then
gui.drawBox(x+7,y+27-15,x-7,y-19,0xFF0000FF,0x400000FF)
if playerhp == true then
gui.text((x-10) * xs,(y-26) * ys,"HP:" .. mainmemory.read_u8(plife))
end
else
gui.drawBox(x+7,y+cr,x-7,y-cr,0xFF0000FF,0x400000FF)
if playerhp == true then
gui.text((x-10) * xs,(y-cr-7) * ys,"HP:" .. mainmemory.read_u8(plife))
end
end
else
if cr ~= 0x0F then
gui.drawBox(x+7,y+27,x-7,y-19,0xFF0000FF,0x400000FF)
if playerhp == true then
gui.text((x-10) * xs,(y-26) * ys,"HP:" .. mainmemory.read_u8(plife))
end
else
gui.drawBox(x+7,y+cr,x-7,y-cr,0xFF0000FF,0x400000FF)
if playerhp == true then
gui.text((x-10) * xs,(y-cr-7) * ys,"HP:" .. mainmemory.read_u8(plife))
end
end
end
if player_axis == true then
centeraxis(x,y)
end
end
local function player_projectiles()
local base = 0
local x
local y
local xrad
local yrad
local oend = 3
for i = 0,oend,1 do
base = pjbase + (i * 0x40)
if i == 0 then
base = pjbase
end
if mainmemory.read_u16_le(base) ~= 0 then
x = mainmemory.read_u16_le(base+ux) - mainmemory.read_u16_le(camx)
y = mainmemory.read_u16_le(base+uy) - mainmemory.read_u16_le(camy)
xrad = mainmemory.read_u16_le(base+uxrad)
yrad = mainmemory.read_u16_le(base+uyrad)
gui.drawBox(x-xrad,y-yrad,x+xrad,y+yrad,0xFFFFFFFF,0x40FFFFFF)
if projectile_axis == true then
centeraxis(x,y)
end
end
end
end
local function player_whip()
local base = 0
local x
local y
local xrad
local yrad
local oend = 8
for i = 0,oend,1 do
base = wbase + (i * 0x40)
if i == 0 then
base = wbase
end
if mainmemory.read_u16_le(base) ~= 0 then
x = mainmemory.read_u16_le(base+ux) - mainmemory.read_u16_le(camx)
y = mainmemory.read_u16_le(base+uy) - mainmemory.read_u16_le(camy)
xrad = mainmemory.read_u16_le(base+uxrad)
yrad = mainmemory.read_u16_le(base+uyrad)
if xrad == 0 and yrad == 0 then
if base == 0x0400 then
gui.drawBox(x-0x10,y-0x04,x+0x10,y+0x04,0xFFFFFFFF,0x40FFFFFF)
else
gui.drawBox(x-0x04,y-0x04,x+0x04,y+0x04,0xFFFFFFFF,0x40FFFFFF)
end
else
gui.drawBox(x-xrad,y-yrad,x+xrad,y+yrad,0xFFFFFFFF,0x40FFFFFF)
end
if whip_axis == true then
centeraxis(x,y)
end
end
end
end
local function object_hitbox()
local base = 0
local x
local y
local xrad
local yrad
local oend = 36
local drawn
local life
for i = 0,oend,1 do
base = ebase + (i * 0x40)
drawn = false
if i == 0 then
base = ebase
elseif
base == 0x540 then
drawn = true
end
if mainmemory.read_u16_le(base+0x10) == 0x0E then
if candle == true then
x = mainmemory.read_u16_le(base+ux) - mainmemory.read_u16_le(camx)
y = mainmemory.read_u16_le(base+uy) - mainmemory.read_u16_le(camy)
xrad = mainmemory.read_u16_le(base+uxrad)
yrad = mainmemory.read_u16_le(base+uyrad)
gui.drawBox(x-xrad,y-yrad,x+xrad,y+yrad,0xFFFFD000,0x40FFD000)
drawn = true
if candle_axis == true then
centeraxis(x,y)
end
end
end
if mainmemory.read_u16_le(base+0x10) ~= 0 and drawn == false then
x = mainmemory.read_u16_le(base+ux) - mainmemory.read_u16_le(camx)
y = mainmemory.read_u16_le(base+uy) - mainmemory.read_u16_le(camy)
xrad = mainmemory.read_u16_le(base+uxrad)
yrad = mainmemory.read_u16_le(base+uyrad)
life = mainmemory.read_u16_le(base+elife)
gui.drawBox(x-xrad,y-yrad,x+xrad,y+yrad,0xFFFF0000,0x40FF0000)
drawn = true
if enemyhp == true then
if life > 0 and life ~= 255 then
gui.text((x-10) * xs,(y-yrad-7) * ys,"HP:" .. life)
end
end
if enemy_axis == true then
centeraxis(x,y)
end
end
end
end
local function cheat()
memory.writebyte(plife,16)
memory.writeword(timer,1024)
memory.writebyte(hearts,32)
end
local function scaler()
xs = client.screenwidth() / 256
ys = client.screenheight() / 224
end
while true do
------------sniq------------------
--AttackHitbox()
--PlayerHitbox()
--ObjectHitboxes()
BlockHitboxes()
if (mainmemory.read_u16_le(0x0020) == 0x2080 and mainmemory.read_u16_le(0x0028) == 0x2000)
then
camToggle()
end
------------end sniq--------------------
------------pasky-----------------
scaler()
if player == true then
player_hitbox()
player_whip()
player_projectiles()
end
if (camFlag == 0)
then
if enemy == true then
object_hitbox()
end
end
if cheats == true then
cheat()
end
----------end pasky----------------------
emu.frameadvance()
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