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using System.Collections; using System.Collections.Generic; using UnityEditor.Build.Content; using UnityEngine; public class DoorController : MonoBehaviour { [SerializeField] private Animator ajto = null; [SerializeField] private bool openTrigger = false; [SerializeField] private bool closeTrigger = false; private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { if (openTrigger) { ajto.Play("AjtoKinyit", 0, 0.0f); gameObject.SetActive(false); } else if (closeTrigger) { ajto.Play("AjtoBezar", 0, 0.0f); gameObject.SetActive(false); } } } }
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