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using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEngine;
public class DoorController : MonoBehaviour
{
[SerializeField] private Animator ajto = null;
[SerializeField] private bool openTrigger = false;
[SerializeField] private bool closeTrigger = false;
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
if (openTrigger)
{
ajto.Play("AjtoKinyit", 0, 0.0f);
gameObject.SetActive(false);
}
else if (closeTrigger)
{
ajto.Play("AjtoBezar", 0, 0.0f);
gameObject.SetActive(false);
}
}
}
}
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