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using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.Water { [ExecuteInEditMode] public class Water : MonoBehaviour { public enum WaterMode { Simple = 0, Reflective = 1, Refractive = 2, } public WaterMode waterMode = WaterMode.Refractive; public bool disablePixelLights = true; public int textureSize = 256; public float clipPlaneOffset = 0.07f; public LayerMask reflectLayers = -1; public LayerMask refractLayers = -1; private Dictionary<Camera, Camera> m_ReflectionCameras = new Dictionary<Camera, Camera>(); private Dictionary<Camera, Camera> m_RefractionCameras = new Dictionary<Camera, Camera>(); private RenderTexture m_ReflectionTexture; private RenderTexture m_RefractionTexture; private WaterMode m_HardwareWaterSupport = WaterMode.Refractive; private int m_OldReflectionTextureSize; private int m_OldRefractionTextureSize; private static bool s_InsideWater; public void OnWillRenderObject() { if (!enabled || !GetComponent<Renderer>() || !GetComponent<Renderer>().sharedMaterial || !GetComponent<Renderer>().enabled) return; Camera cam = Camera.current; if (!cam) return; if (s_InsideWater) return; // Frustum check Plane[] cameraFrustumPlanes = GeometryUtility.CalculateFrustumPlanes(cam); if (!GeometryUtility.TestPlanesAABB(cameraFrustumPlanes, GetComponent<Renderer>().bounds)) return; // Check camera position distance from water float distanceToWater = Vector3.Distance(cam.transform.position, transform.position); if (distanceToWater > 500f) // Adjust this value based on your scene scale return; s_InsideWater = true; m_HardwareWaterSupport = FindHardwareWaterSupport(); WaterMode mode = GetWaterMode(); Camera reflectionCamera, refractionCamera; CreateWaterObjects(cam, out reflectionCamera, out refractionCamera); Vector3 pos = transform.position; Vector3 normal = transform.up; int oldPixelLightCount = QualitySettings.pixelLightCount; if (disablePixelLights) { QualitySettings.pixelLightCount = 0; } UpdateCameraModes(cam, reflectionCamera); UpdateCameraModes(cam, refractionCamera); // Render Reflection if (mode >= WaterMode.Reflective) { RenderReflection(cam, reflectionCamera, pos, normal); } // Render Refraction if (mode >= WaterMode.Refractive) { RenderRefraction(cam, refractionCamera, pos, normal); } if (disablePixelLights) { QualitySettings.pixelLightCount = oldPixelLightCount; } SetWaterModeKeywords(mode); s_InsideWater = false; } void RenderReflection(Camera cam, Camera reflectionCamera, Vector3 pos, Vector3 normal) { float d = -Vector3.Dot(normal, pos) - clipPlaneOffset; Vector4 reflectionPlane = new Vector4(normal.x, normal.y, normal.z, d); Matrix4x4 reflection = Matrix4x4.zero; CalculateReflectionMatrix(ref reflection, reflectionPlane); Vector3 oldpos = cam.transform.position; Vector3 newpos = reflection.MultiplyPoint(oldpos); reflectionCamera.worldToCameraMatrix = cam.worldToCameraMatrix * reflection; Vector4 clipPlane = CameraSpacePlane(reflectionCamera, pos, normal, 1.0f); reflectionCamera.projectionMatrix = cam.CalculateObliqueMatrix(clipPlane); reflectionCamera.cullingMask = ~(1 << 4) & reflectLayers.value; reflectionCamera.targetTexture = m_ReflectionTexture; GL.invertCulling = true; reflectionCamera.transform.position = newpos; Vector3 euler = cam.transform.eulerAngles; reflectionCamera.transform.eulerAngles = new Vector3(-euler.x, euler.y, euler.z); reflectionCamera.Render(); reflectionCamera.transform.position = oldpos; GL.invertCulling = false; GetComponent<Renderer>().sharedMaterial.SetTexture("_ReflectionTex", m_ReflectionTexture); } void RenderRefraction(Camera cam, Camera refractionCamera, Vector3 pos, Vector3 normal) { refractionCamera.worldToCameraMatrix = cam.worldToCameraMatrix; Vector4 clipPlane = CameraSpacePlane(refractionCamera, pos, normal, -1.0f); refractionCamera.projectionMatrix = cam.CalculateObliqueMatrix(clipPlane); refractionCamera.cullingMask = ~(1 << 4) & refractLayers.value; refractionCamera.targetTexture = m_RefractionTexture; refractionCamera.transform.position = cam.transform.position; refractionCamera.transform.rotation = cam.transform.rotation; refractionCamera.Render(); GetComponent<Renderer>().sharedMaterial.SetTexture("_RefractionTex", m_RefractionTexture); } void UpdateCameraModes(Camera src, Camera dest) { if (dest == null) return; dest.clearFlags = src.clearFlags; dest.backgroundColor = src.backgroundColor; if (src.clearFlags == CameraClearFlags.Skybox) { Skybox sky = src.GetComponent<Skybox>(); Skybox mysky = dest.GetComponent<Skybox>(); if (!sky || !sky.material) { mysky.enabled = false; } else { mysky.enabled = true; mysky.material = sky.material; } } dest.farClipPlane = src.farClipPlane; dest.nearClipPlane = src.nearClipPlane; dest.orthographic = src.orthographic; dest.fieldOfView = src.fieldOfView; dest.aspect = src.aspect; dest.orthographicSize = src.orthographicSize; } void CreateWaterObjects(Camera currentCamera, out Camera reflectionCamera, out Camera refractionCamera) { WaterMode mode = GetWaterMode(); reflectionCamera = null; refractionCamera = null; if (mode >= WaterMode.Reflective) { if (!m_ReflectionTexture || m_OldReflectionTextureSize != textureSize) { if (m_ReflectionTexture) DestroyImmediate(m_ReflectionTexture); m_ReflectionTexture = new RenderTexture(textureSize, textureSize, 16); m_ReflectionTexture.name = "__WaterReflection" + GetInstanceID(); m_ReflectionTexture.isPowerOfTwo = true; m_ReflectionTexture.hideFlags = HideFlags.DontSave; m_OldReflectionTextureSize = textureSize; } m_ReflectionCameras.TryGetValue(currentCamera, out reflectionCamera); if (!reflectionCamera) { GameObject go = new GameObject("Water Refl Camera id" + GetInstanceID() + " for " + currentCamera.GetInstanceID(), typeof(Camera), typeof(Skybox)); reflectionCamera = go.GetComponent<Camera>(); reflectionCamera.enabled = false; reflectionCamera.transform.position = transform.position; reflectionCamera.transform.rotation = transform.rotation; reflectionCamera.gameObject.AddComponent<FlareLayer>(); go.hideFlags = HideFlags.HideAndDontSave; m_ReflectionCameras[currentCamera] = reflectionCamera; } } if (mode >= WaterMode.Refractive) { if (!m_RefractionTexture || m_OldRefractionTextureSize != textureSize) { if (m_RefractionTexture) DestroyImmediate(m_RefractionTexture); m_RefractionTexture = new RenderTexture(textureSize, textureSize, 16); m_RefractionTexture.name = "__WaterRefraction" + GetInstanceID(); m_RefractionTexture.isPowerOfTwo = true; m_RefractionTexture.hideFlags = HideFlags.DontSave; m_OldRefractionTextureSize = textureSize; } m_RefractionCameras.TryGetValue(currentCamera, out refractionCamera); if (!refractionCamera) { GameObject go = new GameObject("Water Refr Camera id" + GetInstanceID() + " for " + currentCamera.GetInstanceID(), typeof(Camera), typeof(Skybox)); refractionCamera = go.GetComponent<Camera>(); refractionCamera.enabled = false; refractionCamera.transform.position = transform.position; refractionCamera.transform.rotation = transform.rotation; refractionCamera.gameObject.AddComponent<FlareLayer>(); go.hideFlags = HideFlags.HideAndDontSave; m_RefractionCameras[currentCamera] = refractionCamera; } } } WaterMode GetWaterMode() { if (m_HardwareWaterSupport < waterMode) return m_HardwareWaterSupport; return waterMode; } WaterMode FindHardwareWaterSupport() { if (!SystemInfo.supportsRenderTextures || !GetComponent<Renderer>()) return WaterMode.Simple; Material mat = GetComponent<Renderer>().sharedMaterial; if (!mat) return WaterMode.Simple; string mode = mat.GetTag("WATERMODE", false); if (mode == "Refractive") return WaterMode.Refractive; if (mode == "Reflective") return WaterMode.Reflective; return WaterMode.Simple; } Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign) { Vector3 offsetPos = pos + normal * clipPlaneOffset; Matrix4x4 m = cam.worldToCameraMatrix; Vector3 cpos = m.MultiplyPoint(offsetPos); Vector3 cnormal = m.MultiplyVector(normal).normalized * sideSign; return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal)); } static void CalculateReflectionMatrix(ref Matrix4x4 reflectionMat, Vector4 plane) { reflectionMat.m00 = (1F - 2F * plane[0] * plane[0]); reflectionMat.m01 = (-2F * plane[0] * plane[1]); reflectionMat.m02 = (-2F * plane[0] * plane[2]); reflectionMat.m03 = (-2F * plane[3] * plane[0]); reflectionMat.m10 = (-2F * plane[1] * plane[0]); reflectionMat.m11 = (1F - 2F * plane[1] * plane[1]); reflectionMat.m12 = (-2F * plane[1] * plane[2]); reflectionMat.m13 = (-2F * plane[3] * plane[1]); reflectionMat.m20 = (-2F * plane[2] * plane[0]); reflectionMat.m21 = (-2F * plane[2] * plane[1]); reflectionMat.m22 = (1F - 2F * plane[2] * plane[2]); reflectionMat.m23 = (-2F * plane[3] * plane[2]); reflectionMat.m30 = 0F; reflectionMat.m31 = 0F; reflectionMat.m32 = 0F; reflectionMat.m33 = 1F; } void SetWaterModeKeywords(WaterMode mode) { if (mode == WaterMode.Simple) { Shader.DisableKeyword("WATER_REFLECTIVE"); Shader.DisableKeyword("WATER_REFRACTIVE"); } else if (mode == WaterMode.Reflective) { Shader.EnableKeyword("WATER_REFLECTIVE"); Shader.DisableKeyword("WATER_REFRACTIVE"); } else if (mode == WaterMode.Refractive) { Shader.EnableKeyword("WATER_REFLECTIVE"); Shader.EnableKeyword("WATER_REFRACTIVE"); } } } }
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