using System;
using System.Windows.Forms;
using static TicTacToe.Game;
namespace TicTacToe
{
public partial class Form1 : Form
{
private const int SIZE = 3;
private Button[,] buttons;
private Button multiPlayerButton;
private Button vsAIButton;
private Game game;
private Game.SquareState currentPlayer;
private GameMode gameMode;
public Form1()
{
InitializeComponent();
game = new Game();
GameModeForm gameModeForm = new GameModeForm(game);
gameModeForm.ShowDialog();
gameMode = gameModeForm.gameMode; // Přidáno
buttons = new Button[SIZE, SIZE];
currentPlayer = Game.SquareState.X;
multiPlayerButton = new Button();
multiPlayerButton.Text = "Local Game";
multiPlayerButton.Click += MultiPlayerButton_Click;
multiPlayerButton.SetBounds(200, 300, 100, 50);
vsAIButton = new Button();
vsAIButton.Text = "AI Game";
vsAIButton.Click += VsAIButton_Click;
vsAIButton.SetBounds(200, 350, 100, 50);
this.Controls.Add(multiPlayerButton);
this.Controls.Add(vsAIButton);
this.Load += new EventHandler(Form1_Load);
}
void Form1_Load(object sender, EventArgs e)
{
for (int i = 0; i < SIZE; i++)
{
for (int j = 0; j < SIZE; j++)
{
buttons[i, j] = new Button();
buttons[i, j].SetBounds(50 + 80 * i, 50 + 80 * j, 70, 70);
buttons[i, j].Click += new EventHandler(this.Square_Click);
buttons[i, j].Name = "Square_" + i.ToString() + "_" + j.ToString();
this.Controls.Add(buttons[i, j]);
}
}
}
private void MultiPlayerButton_Click(object sender, EventArgs e)
{
gameMode = GameMode.Local;
ResetGame();
}
private void VsAIButton_Click(object sender, EventArgs e)
{
gameMode = GameMode.AI;
ResetGame();
}
private void ResetGame()
{
game.ResetBoard();
currentPlayer = Game.SquareState.X;
ResetButtonLabels();
}
/* private void UpdateBoard()
{
for (int i = 0; i < SIZE; i++)
{
for (int j = 0; j < SIZE; j++)
{
buttons[i, j].Text = game.GetState(i, j).ToString();
}
}
}*/
private void Square_Click(object sender, EventArgs e)
{
Button button = sender as Button;
string[] splitName = button.Name.Split('_');
int x = Int32.Parse(splitName[1]);
int y = Int32.Parse(splitName[2]);
if (game.GetState(x, y) != Game.SquareState.Empty)
{
return;
}
game.MakeMove(x, y, currentPlayer);
button.Text = currentPlayer.ToString();
if (game.CheckForWinner())
{
MessageBox.Show("Player " + currentPlayer.ToString() + " wins!");
ResetGame();
return;
}
if (game.IsBoardFull())
{
MessageBox.Show("It's a draw!");
ResetGame();
return;
}
currentPlayer = currentPlayer == Game.SquareState.X ? Game.SquareState.O : Game.SquareState.X;
if (gameMode == GameMode.AI && currentPlayer == Game.SquareState.O)
{
var aiMove = game.GetBestMove();
game.MakeMove(aiMove.Item1, aiMove.Item2, currentPlayer);
buttons[aiMove.Item1, aiMove.Item2].Text = currentPlayer.ToString();
currentPlayer = Game.SquareState.X;
if (game.CheckForWinner())
{
MessageBox.Show("AI wins!");
ResetGame();
return;
}
if (game.IsBoardFull())
{
MessageBox.Show("It's a draw!");
ResetGame();
return;
}
}
}
private void ResetButtonLabels()
{
for (int i = 0; i < SIZE; i++)
{
for (int j = 0; j < SIZE; j++)
{
buttons[i, j].Text = "";
}
}
}
}
}