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using System; using System.Windows.Forms; using static TicTacToe.Game; namespace TicTacToe { public partial class Form1 : Form { private const int SIZE = 3; private Button[,] buttons; private Button multiPlayerButton; private Button vsAIButton; private Game game; private Game.SquareState currentPlayer; private GameMode gameMode; public Form1() { InitializeComponent(); game = new Game(); GameModeForm gameModeForm = new GameModeForm(game); gameModeForm.ShowDialog(); gameMode = gameModeForm.gameMode; // Přidáno buttons = new Button[SIZE, SIZE]; currentPlayer = Game.SquareState.X; multiPlayerButton = new Button(); multiPlayerButton.Text = "Local Game"; multiPlayerButton.Click += MultiPlayerButton_Click; multiPlayerButton.SetBounds(200, 300, 100, 50); vsAIButton = new Button(); vsAIButton.Text = "AI Game"; vsAIButton.Click += VsAIButton_Click; vsAIButton.SetBounds(200, 350, 100, 50); this.Controls.Add(multiPlayerButton); this.Controls.Add(vsAIButton); this.Load += new EventHandler(Form1_Load); } void Form1_Load(object sender, EventArgs e) { for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { buttons[i, j] = new Button(); buttons[i, j].SetBounds(50 + 80 * i, 50 + 80 * j, 70, 70); buttons[i, j].Click += new EventHandler(this.Square_Click); buttons[i, j].Name = "Square_" + i.ToString() + "_" + j.ToString(); this.Controls.Add(buttons[i, j]); } } } private void MultiPlayerButton_Click(object sender, EventArgs e) { gameMode = GameMode.Local; ResetGame(); } private void VsAIButton_Click(object sender, EventArgs e) { gameMode = GameMode.AI; ResetGame(); } private void ResetGame() { game.ResetBoard(); currentPlayer = Game.SquareState.X; ResetButtonLabels(); } /* private void UpdateBoard() { for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { buttons[i, j].Text = game.GetState(i, j).ToString(); } } }*/ private void Square_Click(object sender, EventArgs e) { Button button = sender as Button; string[] splitName = button.Name.Split('_'); int x = Int32.Parse(splitName[1]); int y = Int32.Parse(splitName[2]); if (game.GetState(x, y) != Game.SquareState.Empty) { return; } game.MakeMove(x, y, currentPlayer); button.Text = currentPlayer.ToString(); if (game.CheckForWinner()) { MessageBox.Show("Player " + currentPlayer.ToString() + " wins!"); ResetGame(); return; } if (game.IsBoardFull()) { MessageBox.Show("It's a draw!"); ResetGame(); return; } currentPlayer = currentPlayer == Game.SquareState.X ? Game.SquareState.O : Game.SquareState.X; if (gameMode == GameMode.AI && currentPlayer == Game.SquareState.O) { var aiMove = game.GetBestMove(); game.MakeMove(aiMove.Item1, aiMove.Item2, currentPlayer); buttons[aiMove.Item1, aiMove.Item2].Text = currentPlayer.ToString(); currentPlayer = Game.SquareState.X; if (game.CheckForWinner()) { MessageBox.Show("AI wins!"); ResetGame(); return; } if (game.IsBoardFull()) { MessageBox.Show("It's a draw!"); ResetGame(); return; } } } private void ResetButtonLabels() { for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { buttons[i, j].Text = ""; } } } } }