Untitled
unknown
csharp
3 years ago
1.8 kB
8
Indexable
using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.VFX.Utility;
[VFXBinder("Transform/Local Transform")]
public class LocalTransformVFXPropertyBinder : VFXBinderBase
{
public string Property { get { return (string)m_Property; } set { m_Property = value; UpdateSubProperties(); } }
[VFXPropertyBinding("UnityEditor.VFX.Transform"), SerializeField, UnityEngine.Serialization.FormerlySerializedAs("m_Parameter")]
protected ExposedProperty m_Property = "Transform";
public Transform Target = null;
private ExposedProperty Position;
private ExposedProperty Angles;
private ExposedProperty Scale;
protected override void OnEnable()
{
base.OnEnable();
UpdateSubProperties();
}
void OnValidate()
{
UpdateSubProperties();
}
void UpdateSubProperties()
{
Position = m_Property + "_position";
Angles = m_Property + "_angles";
Scale = m_Property + "_scale";
}
public override bool IsValid(VisualEffect component)
{
return Target != null && component.HasVector3((int)Position) && component.HasVector3((int)Angles) && component.HasVector3((int)Scale);
}
public override void UpdateBinding(VisualEffect component)
{
component.SetVector3((int)Position, Target.localPosition);
component.SetVector3((int)Angles, Target.eulerAngles);
component.SetVector3((int)Scale, Target.localScale);
}
public override string ToString()
{
return string.Format("Transform : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name);
}
}Editor is loading...