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using UnityEngine; using UnityEngine.VFX; using UnityEngine.VFX.Utility; [VFXBinder("Transform/Local Transform")] public class LocalTransformVFXPropertyBinder : VFXBinderBase { public string Property { get { return (string)m_Property; } set { m_Property = value; UpdateSubProperties(); } } [VFXPropertyBinding("UnityEditor.VFX.Transform"), SerializeField, UnityEngine.Serialization.FormerlySerializedAs("m_Parameter")] protected ExposedProperty m_Property = "Transform"; public Transform Target = null; private ExposedProperty Position; private ExposedProperty Angles; private ExposedProperty Scale; protected override void OnEnable() { base.OnEnable(); UpdateSubProperties(); } void OnValidate() { UpdateSubProperties(); } void UpdateSubProperties() { Position = m_Property + "_position"; Angles = m_Property + "_angles"; Scale = m_Property + "_scale"; } public override bool IsValid(VisualEffect component) { return Target != null && component.HasVector3((int)Position) && component.HasVector3((int)Angles) && component.HasVector3((int)Scale); } public override void UpdateBinding(VisualEffect component) { component.SetVector3((int)Position, Target.localPosition); component.SetVector3((int)Angles, Target.eulerAngles); component.SetVector3((int)Scale, Target.localScale); } public override string ToString() { return string.Format("Transform : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name); } }
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