tic tac toe gpt
unknown
python
a year ago
2.2 kB
7
Indexable
class Cell: def __init__(self): self.value = ' ' def __str__(self): return str(self.value) class Player: def __init__(self, symbol): self.symbol = symbol def __str__(self): return self.symbol class TicTacToe: def __init__(self): self.board = [[Cell() for _ in range(3)] for _ in range(3)] self.current_player = Player('X') def print_board(self): for row in self.board: print("|".join(str(cell) for cell in row)) print("-----") def make_move(self, row, col): if self.board[row][col].value == ' ': self.board[row][col].value = str(self.current_player) self.current_player = Player('O') if str(self.current_player) == 'X' else Player('X') else: print("Invalid move. Cell already taken.") def check_winner(self): # Check rows for row in self.board: if all(cell.value == row[0].value and cell.value != ' ' for cell in row): return str(row[0]) # Check columns for col in range(3): if all(self.board[row][col].value == self.board[0][col].value and self.board[row][col].value != ' ' for row in range(3)): return str(self.board[0][col]) # Check diagonals if all(self.board[i][i].value == self.board[0][0].value and self.board[i][i].value != ' ' for i in range(3)): return str(self.board[0][0]) if all(self.board[i][2 - i].value == self.board[0][2].value and self.board[i][2 - i].value != ' ' for i in range(3)): return str(self.board[0][2]) return None # Example usage game = TicTacToe() while True: game.print_board() row = int(input("Enter row (0, 1, or 2): ")) col = int(input("Enter column (0, 1, or 2): ")) game.make_move(row, col) winner = game.check_winner() if winner: game.print_board() print(f"Player {winner} wins!") break if all(cell.value != ' ' for row in game.board for cell in row): game.print_board() print("It's a tie!") break
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