text.txt
Shooting gameunknown
python
7 months ago
2.4 kB
3
Indexable
import pygame
import random
import sys
# Initialize
pygame.init()
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Alien Blaster: Battle Zone")
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 36)
# Colors
WHITE = (255, 255, 255)
RED = (255, 0, 0)
# Load Player
player_img = pygame.Surface((50, 50))
player_img.fill((0, 255, 0))
player_rect = player_img.get_rect(center=(WIDTH//2, HEIGHT - 60))
# Bullets
bullets = []
# Enemies
enemies = []
enemy_img = pygame.Surface((40, 40))
enemy_img.fill((255, 0, 0))
# Score
score = 0
def spawn_enemy():
x = random.randint(0, WIDTH - 40)
rect = enemy_img.get_rect(topleft=(x, -40))
enemies.append(rect)
SPAWN_EVENT = pygame.USEREVENT + 1
pygame.time.set_timer(SPAWN_EVENT, 1000) # every 1 sec
# Main Game Loop
running = True
while running:
screen.fill((10, 10, 30))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == SPAWN_EVENT:
spawn_enemy()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bullet = pygame.Rect(player_rect.centerx - 2, player_rect.top, 5, 10)
bullets.append(bullet)
# Move Player
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and player_rect.left > 0:
player_rect.x -= 6
if keys[pygame.K_RIGHT] and player_rect.right < WIDTH:
player_rect.x += 6
# Move Bullets
for bullet in bullets[:]:
bullet.y -= 10
if bullet.bottom < 0:
bullets.remove(bullet)
# Move Enemies
for enemy in enemies[:]:
enemy.y += 5
if enemy.top > HEIGHT:
enemies.remove(enemy)
# Collision
for bullet in bullets[:]:
for enemy in enemies[:]:
if bullet.colliderect(enemy):
bullets.remove(bullet)
enemies.remove(enemy)
score += 10
break
# Draw player
screen.blit(player_img, player_rect)
# Draw bullets
for bullet in bullets:
pygame.draw.rect(screen, WHITE, bullet)
# Draw enemies
for enemy in enemies:
screen.blit(enemy_img, enemy)
# Draw score
score_text = font.render(f"Score: {score}", True, WHITE)
screen.blit(score_text, (10, 10))
pygame.display.update()
clock.tick(60)Editor is loading...
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