text.txt

Shooting game
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python
25 days ago
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import pygame
import random
import sys

# Initialize
pygame.init()
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Alien Blaster: Battle Zone")

clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 36)

# Colors
WHITE = (255, 255, 255)
RED = (255, 0, 0)

# Load Player
player_img = pygame.Surface((50, 50))
player_img.fill((0, 255, 0))
player_rect = player_img.get_rect(center=(WIDTH//2, HEIGHT - 60))

# Bullets
bullets = []

# Enemies
enemies = []
enemy_img = pygame.Surface((40, 40))
enemy_img.fill((255, 0, 0))

# Score
score = 0

def spawn_enemy():
    x = random.randint(0, WIDTH - 40)
    rect = enemy_img.get_rect(topleft=(x, -40))
    enemies.append(rect)

SPAWN_EVENT = pygame.USEREVENT + 1
pygame.time.set_timer(SPAWN_EVENT, 1000)  # every 1 sec

# Main Game Loop
running = True
while running:
    screen.fill((10, 10, 30))

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == SPAWN_EVENT:
            spawn_enemy()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                bullet = pygame.Rect(player_rect.centerx - 2, player_rect.top, 5, 10)
                bullets.append(bullet)

    # Move Player
    keys = pygame.key.get_pressed()
    if keys[pygame.K_LEFT] and player_rect.left > 0:
        player_rect.x -= 6
    if keys[pygame.K_RIGHT] and player_rect.right < WIDTH:
        player_rect.x += 6

    # Move Bullets
    for bullet in bullets[:]:
        bullet.y -= 10
        if bullet.bottom < 0:
            bullets.remove(bullet)

    # Move Enemies
    for enemy in enemies[:]:
        enemy.y += 5
        if enemy.top > HEIGHT:
            enemies.remove(enemy)

    # Collision
    for bullet in bullets[:]:
        for enemy in enemies[:]:
            if bullet.colliderect(enemy):
                bullets.remove(bullet)
                enemies.remove(enemy)
                score += 10
                break

    # Draw player
    screen.blit(player_img, player_rect)

    # Draw bullets
    for bullet in bullets:
        pygame.draw.rect(screen, WHITE, bullet)

    # Draw enemies
    for enemy in enemies:
        screen.blit(enemy_img, enemy)

    # Draw score
    score_text = font.render(f"Score: {score}", True, WHITE)
    screen.blit(score_text, (10, 10))

    pygame.display.update()
    clock.tick(60)
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