Untitled

 avatar
unknown
ruby
3 years ago
2.6 kB
0
Indexable
#include <iostream>
#include <unordered_map>

using namespace std;

enum class PrimaryWeapon {
    Sword, 
    Axe,
    Bow,
    MagicBook
};

enum class SecondaryWeapon {
    ShortSword,
    Shield,
    Arrows,
    None
};

enum class Tools {
    Lockpick,
    Bandages,
    Adrenaline, 
    ManaPotion
};

// unordered_map<PrimaryWeapon, string> primaryWeaponMap {
//     {PrimaryWeapon::Sword, "Sword"}
// };

struct StartingEquipment {
    PrimaryWeapon primaryWeapon;
    SecondaryWeapon secondaryWeapon;
    Tools tools;
};

class HeroClass {
  public:
    virtual void create() = 0;
    
    void printStats() {
        cout << "Strength: " << strength;
        cout << "\nDefence: " << defence;
        cout << "\nSpeed: " << speed;
        cout << "\nIntelligence: " << intelligence;
        cout << "\n----------------------";
        cout << "\nStarting equipment:";
        // cout << "\nPrimary weapon: " << startingEquipment.primaryWeapon;
        // cout << "\nSecondary weapon: " << startingEquipment.secondaryWeapon;
        // cout << "\nTools: " << startingEquipment.tools;
    }
    void setStrength(int a_strength) { strength = a_strength; }
    int getStrength() const { return strength; }
    
    void setDefence(int a_defence) { defence = a_defence; }
    int getDefence() const { return defence; }
    
    void setSpeed(int a_speed) { speed = a_speed; }
    int getSpeed() const { return speed; }
    
    void setIntelligence(int a_intelligence) { intelligence = a_intelligence; }
    int getIntelligence() const { return intelligence; }
    
    void setStartingEquipment(StartingEquipment a_startingEquipment) { startingEquipment = a_startingEquipment; } 
    StartingEquipment getStartingEquipment() const { return startingEquipment; };
  private:
    int strength;
    int defence;
    int speed;
    int intelligence;
    StartingEquipment startingEquipment;
};

class Barbarian : public HeroClass {
  public:
    void create() {
        setStrength(10);
        setDefence(5);
        setSpeed(3);
        setIntelligence(1);
        setStartingEquipment(StartingEquipment{ PrimaryWeapon::Axe, SecondaryWeapon::None, Tools::ManaPotion });
    }
};

class Magician : public HeroClass {
  public:
    void create() {
        setStrength(1);
        setDefence(3);
        setSpeed(5);
        setIntelligence(10);
        setStartingEquipment(StartingEquipment{ PrimaryWeapon::MagicBook, SecondaryWeapon::None, Tools::Bandages });
    }
};

int main()
{
    HeroClass* hero = new Magician();
    hero->create();
    hero->printStats();

    return 0;
}