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import pygame from random import randrange pygame.init() screen = pygame.display.set_mode((400,400)) basket = pygame.Surface((100, 20)) ball1 = pygame.Surface((20, 20)) basket.fill((255, 255, 255)) ball1.fill((0,0,255)) base = basket.get_rect() ball = ball1.get_rect() base.x = 200 base.y = 380 ball.x = randrange(0, 381) ball.y = -20 c = 0 my_text = f"{c}" font = pygame.font.SysFont("calibri", 30) text = font.render(my_text, True, (255, 255, 255)) screen.blit(text, (50, 30)) clock = pygame.time.Clock() running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False ball.y += 10 if ball.y > 400: ball.x = randrange(0, 381) ball.y = -20 keys = pygame.key.get_pressed() if keys[pygame.K_a]: base.x -= 5 elif keys[pygame.K_d]: base.x += 5 if ball.colliderect(base): c += 1 text = font.render(f'{c//3}', True, (255, 255, 255)) screen.fill((0, 0, 0)) screen.blit(ball1, ball) screen.blit(basket, base) screen.blit(text, (50, 30)) pygame.display.flip() clock.tick(60) pygame.quit()
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