Unity Monster Spawner Script
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csharp
5 months ago
1.4 kB
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using System.Collections; using UnityEngine; // This is a monster spawner script, it behaves like the mob spawner in Minecraft - Gatsby public class MonsterSpawner : MonoBehaviour { public GameObject enemyPrefab; // Enemy prefab to spawn public int minEnemiesPerBatch = 3; // Minimum number of enemies per batch public int maxEnemiesPerBatch = 6; // Maximum number of enemies per batch public float minSpawnInterval = 3f; // Minimum interval between spawns public float maxSpawnInterval = 5f; // Maximum interval between spawns public float spawnBatchRadius = 2f; // Radius within which enemies will be spawned in each batch public void Start() { StartCoroutine(SpawnEnemies()); } private IEnumerator SpawnEnemies() { float interval = Random.Range(minSpawnInterval, maxSpawnInterval); yield return new WaitForSeconds(interval); int enemiesToSpawn = Random.Range(minEnemiesPerBatch, maxEnemiesPerBatch); for (int i = 0; i < enemiesToSpawn; i++) { Vector2 spawnOffset = Random.insideUnitCircle * spawnBatchRadius; Vector2 spawnPosition = (Vector2)gameObject.transform.position + spawnOffset; Instantiate(enemyPrefab, spawnPosition, Quaternion.identity); } } }
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