Untitled
unknown
csharp
5 months ago
688 B
30
Indexable
using UnityEngine; // This is an example of how you can spawn a wave of enemies in Unity - Gatsby public class WaveSpawner : MonoBehaviour { public GameObject enemyPrefab; public int enemiesPerWave = 10; public float spawnSpacing = 1.5f; void Update() { if (Input.GetKeyDown(KeyCode.Space)) { SpawnWave(); } } void SpawnWave() { for (int i = 0; i < enemiesPerWave; i++) { Vector3 spawnPosition = gameObject.transform.position + new Vector3(i * spawnSpacing, 0, 0); Instantiate(enemyPrefab, spawnPosition, Quaternion.identity); } } }
Editor is loading...
Leave a Comment