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unknown
csharp
a month ago
275 B
1
Indexable
Never
using UnityEngine;

public abstract class PlayerAction : MonoBehaviour
{
    [SerializeField] protected PlayerPhysics playerPhysics;

    protected Rigidbody RB => playerPhysics.RB;

    protected PlayerPhysics.GroundInfo groundInfo =>  playerPhysics.groundInfo;
}
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