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#ifndef START_SCREEN_H
#define START_SCREEN_H

#include "Square.h"
#include "Texture.h"
#include "Button.h"

enum BOARD {THREE, FOUR, FIVE};
enum BOT {AI, PLAYER};

class StartScreen {

    Square startScreen;
    Texture title;
    Button three;
    Button four;
    Button five;
    Button ai;
    Button no_ai;
    Button start;
    bool display;

public:

    StartScreen(){
        startScreen = Square(-1, 1, 2, Color(0,0,0));
        title = Texture("tictactoeSmaller.png", -0.6, 0.7, 1.2, 0.4);
        three = Button("3 x 3", -0.15, 0.2);
        four = Button("4 x 4", -0.5, 0.2);
        five = Button("5 x 5", 0.2, 0.2);
        ai = Button("Play with ai", -0.65, -0.05);
        no_ai = Button("Two   player", 0.05, -0.05);
        start = Button("Start Game!", -0.25, -0.5);
        display = true;
    }

    void startedGame(float x, float y){
        if (start.contains(x, y)){
            start.pressedButton();
            display = false;
        }
    }

    bool getDisplay(){
        return display;
    }


    void draw(){
        startScreen.drawPolygon();
        title.draw();
        three.draw();
        four.draw();
        five.draw();
        ai.draw();
        no_ai.draw();
        start.draw();
    }

};

#endif
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