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using Axvemi.Worlds; using Newtonsoft.Json; namespace Axvemi.Buildings { /// <summary> /// Base data for a built object /// </summary> public abstract class BuiltObject { [JsonProperty] private int id; [JsonIgnore] public BuiltObjectData BuiltObjectData { get; set; } [JsonProperty("tile")] public Tile Tile { get; set;} [JsonConstructor] public BuiltObject(int id, Tile tile) { this.id = id; this.BuiltObjectData = ResourceDatabaseManager.GetBuiltObjectSOById(id); this.Tile = tile; } public BuiltObject(BuiltObjectData builtObjectData, Tile tile) { this.BuiltObjectData = builtObjectData; this.id = builtObjectData.Id; this.Tile = tile; } } }