vc1
- Fix level VC1, mairie and piguard ennemies spawn position. We can get throughunknown
c_cpp
4 years ago
2.0 kB
3
Indexable
# *** ENTREE MAIRIE *** background data/levels/L2/VA1fond.gif 0.5 0.5 0 0 0 0 5000 5000 0 0 panel data/levels/L2/VC1.gif #frontpanel data/levels/L2/VB2front.gif music Data/music/TownHall.ogg noslow 0 order a settime 0 notime 1 direction both type 0 0 0 noreset 0 rock 0 mirror 0 blocked 0 endhole 0 setweap 0 nofadeout 1 spawn1 71 190 # -------------------------------- spawn mairie1 coords 125 180 57 # 190 67 at 0 spawn mairie2 coords 345 180 58 # 190 68 at 0 spawn mairie3 flip 1 coords 565 180 58 # 190 68 at 0 spawn mairie4 flip 1 coords 785 180 58 # 190 68 at 0 # spawn rightel # flip 1 # coords 1505 215 # at 0 # -------------------------------- wait at 160 group 4 4 at 160 spawn piguard_2 alias Azerty @script void main() { performattack(getlocalvar("self"), openborconstant("ANI_FOLLOW23")); } @end_script coords 96 180 60 # 190 70 at 150 spawn piguard_2 alias Qwerty map 1 @script void main() { performattack(getlocalvar("self"), openborconstant("ANI_FOLLOW23")); } @end_script coords 295 180 60 # 190 70 at 150 spawn delay health 30 coords 96 190 at 150 spawn delay health 30 coords 295 190 at 150 spawn piguard_2 alias Julbutt map 2 @script void main() { performattack(getlocalvar("self"), openborconstant("ANI_FOLLOW23")); } @end_script coords 96 180 60 # 190 70 at 150 spawn piguard_2 alias Floug @script void main() { performattack(getlocalvar("self"), openborconstant("ANI_FOLLOW23")); } @end_script coords 295 180 60 # 190 70 at 150 wait at 455 spawn cheval3 alias rainbo coords -100 200 at 450 spawn cheval2 alias SirKoul coords -100 200 at 450 spawn executioner alias Kalista coords 380 200 at 450 spawn executioner alias Turgor coords 380 200 at 450 # spawn invisible # coords 0 215 # at 1055
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