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python
3 years ago
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import bpy,gpu,time
def draw():
global to_draw
if to_draw:
print("drawing...")
framebuffer = gpu.state.active_framebuffer_get()
viewport_info = gpu.state.viewport_get()
width = viewport_info[2]
height = viewport_info[3]
framebuffer_image.scale(width, height)
pixelBuffer = framebuffer.read_color(0, 0, width, height, 4, 0, 'FLOAT')
pixelBuffer.dimensions = width * height * 4
framebuffer_image.pixels.foreach_set(pixelBuffer)
framebuffer_image.filepath_raw = "/.../MyImage.png"
framebuffer_image.save()
to_draw=False
def update_draw():
global to_draw
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
to_draw = True
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
if __name__ == "__main__":
global to_draw
to_draw = False
if "color_buffer_copy" in bpy.data.images:
framebuffer_image = bpy.data.images["color_buffer_copy"]
else:
framebuffer_image = bpy.data.images.new("color_buffer_copy" , 32, 32, float_buffer=True,alpha=True)
draw_handler=bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'PRE_VIEW')
bpy.data.objects['Cube'].rotation_euler[0] = 1.5
update_draw()
time.sleep(10)
bpy.data.objects['Cube'].rotation_euler[1] = 3
update_draw()
bpy.types.SpaceView3D.draw_handler_remove(draw_handler, 'WINDOW')
print("we're done")Editor is loading...