Untitled
unknown
python
3 years ago
1.5 kB
18
Indexable
import bpy,gpu,time def draw(): global to_draw if to_draw: print("drawing...") framebuffer = gpu.state.active_framebuffer_get() viewport_info = gpu.state.viewport_get() width = viewport_info[2] height = viewport_info[3] framebuffer_image.scale(width, height) pixelBuffer = framebuffer.read_color(0, 0, width, height, 4, 0, 'FLOAT') pixelBuffer.dimensions = width * height * 4 framebuffer_image.pixels.foreach_set(pixelBuffer) framebuffer_image.filepath_raw = "/.../MyImage.png" framebuffer_image.save() to_draw=False def update_draw(): global to_draw bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1) to_draw = True bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1) if __name__ == "__main__": global to_draw to_draw = False if "color_buffer_copy" in bpy.data.images: framebuffer_image = bpy.data.images["color_buffer_copy"] else: framebuffer_image = bpy.data.images.new("color_buffer_copy" , 32, 32, float_buffer=True,alpha=True) draw_handler=bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'PRE_VIEW') bpy.data.objects['Cube'].rotation_euler[0] = 1.5 update_draw() time.sleep(10) bpy.data.objects['Cube'].rotation_euler[1] = 3 update_draw() bpy.types.SpaceView3D.draw_handler_remove(draw_handler, 'WINDOW') print("we're done")
Editor is loading...