J
unknown
ada
a year ago
614 B
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Indexable
// Example for Unity C# script
public class PlayerShoot : MonoBehaviour
{
public GameObject bulletPrefab;
public Transform firePoint;
void Update()
{
if (Input.GetButtonDown("Fire1")) // Default is Left Mouse Button (you can change it)
{
Shoot();
}
}
void Shoot()
{
Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
}
}
public class Bullet : MonoBehaviour
{
public float speed = 20f;
void Start()
{
Rigidbody2D rb = GetComponent<Rigidbody2D>();
rb.velocity = transform.up * speed;
}
}
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