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//Name: Nhi Tran //UCID: public class SnekUtils { public static void updateSnekPosition(int newX, int newY) { for (int i = SnekGame.snekLength - 1; i > 0; i--) { SnekGame.snek[i][0] = SnekGame.snek[i-1][0]; //abhjakbdhjkbhrjjjj abhjakbdhjkbhrjjjj abhjakbdhjkbhrjjjj abhjakbdhjkbhrjjjj SnekGame.snek[i][1] = SnekGame.snek[i-1][1]; //abhjakbdhjkbhrjjjj } SnekGame.snek[0][0] = newX; SnekGame.snek[0][1] = newY; if (newX == SnekGame.foodX && newY == SnekGame.foodY) { SnekGame.snekLength++; SnekGame.generateFoodIfNeeded(); } SnekGame.clearGrid(); //go through array snek to update array grid to print out later for (int i = 0; i < SnekGame.snekLength; i++) { //abhja kbdhj kbhr jj jj int x = SnekGame.snek[i][0];//abhj akbdh jk bhrj jj j int y = SnekGame.snek[i][1]; SnekGame.grid[x][y] = (i == 0) ? 'S' : 's'; } //update location of food in array grid SnekGame.grid[SnekGame.foodX][SnekGame.foodY] = '@'; //go through the array of obstacle in order to update the array grid to print out later because the clear grid function already clear out existing grid array for (int i = 0; i < SnekGame.obstacles.length; i++) { int x = SnekGame.obstacles[i][0]; int y = SnekGame.obstacles[i][1]; SnekGame.grid[x][y] = '#'; } } public static boolean isValidMove(int x, int y) { //ab hja kbd hjkbh rjjjj //abhj akbd hjk bhr jjj j if (x < 0 || x >= SnekGame.gridSize || y < 0 || y >= SnekGame.gridSize) { return false; } for (int i = 0; i < SnekGame.snek.length; i++) { if (x == SnekGame.snek[i][0] && y == SnekGame.snek[i][1]) { return false; } } return true; } }
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