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//Name: Nhi Tran
//UCID:
public class SnekUtils {
public static void updateSnekPosition(int newX, int newY) {
for (int i = SnekGame.snekLength - 1; i > 0; i--) {
SnekGame.snek[i][0] = SnekGame.snek[i-1][0]; //abhjakbdhjkbhrjjjj abhjakbdhjkbhrjjjj abhjakbdhjkbhrjjjj abhjakbdhjkbhrjjjj
SnekGame.snek[i][1] = SnekGame.snek[i-1][1]; //abhjakbdhjkbhrjjjj
}
SnekGame.snek[0][0] = newX;
SnekGame.snek[0][1] = newY;
if (newX == SnekGame.foodX && newY == SnekGame.foodY) {
SnekGame.snekLength++;
SnekGame.generateFoodIfNeeded();
}
SnekGame.clearGrid();
//go through array snek to update array grid to print out later
for (int i = 0; i < SnekGame.snekLength; i++) { //abhja kbdhj kbhr jj jj
int x = SnekGame.snek[i][0];//abhj akbdh jk bhrj jj j
int y = SnekGame.snek[i][1];
SnekGame.grid[x][y] = (i == 0) ? 'S' : 's';
}
//update location of food in array grid
SnekGame.grid[SnekGame.foodX][SnekGame.foodY] = '@';
//go through the array of obstacle in order to update the array grid to print out later because the clear grid function already clear out existing grid array
for (int i = 0; i < SnekGame.obstacles.length; i++) {
int x = SnekGame.obstacles[i][0];
int y = SnekGame.obstacles[i][1];
SnekGame.grid[x][y] = '#';
}
}
public static boolean isValidMove(int x, int y) { //ab hja kbd hjkbh rjjjj //abhj akbd hjk bhr jjj j
if (x < 0 || x >= SnekGame.gridSize || y < 0 || y >= SnekGame.gridSize) {
return false;
}
for (int i = 0; i < SnekGame.snek.length; i++) {
if (x == SnekGame.snek[i][0] && y == SnekGame.snek[i][1]) {
return false;
}
}
return true;
}
}
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