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using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterController : MonoBehaviour { [SerializeField] private float speed = 2f; [SerializeField] private float jumpForce = 500f; private Rigidbody2D rb; private Animator animator; private bool grounded; private bool started; private bool jumping; private void Awake() { rb = GetComponent<Rigidbody2D>(); animator = GetComponent<Animator>(); grounded = true; } private void Update() { if (Input.GetKeyDown("space")) { if (started && grounded) { animator.SetTrigger("Jump"); grounded = false; jumping = true; } else { animator.SetBool("GameStarted", true); started = true; } } animator.SetBool("Grounded", grounded); } private void FixedUpdate() { if (started) { rb.velocity = new Vector2(speed, rb.velocity.y); } if (jumping) { rb.AddForce(new Vector2(0f, jumpForce)); jumping = false; } } private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Ground")) { grounded = true; } } }
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