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package net.minecraft.server;
public class Vec3D {
public double a;
public double b;
public double c;
private static final Vec3D tempVec = new Vec3D(0, 0, 0);
public Vec3D(double d0, double d1, double d2) {
if (d0 == -0.0D) {
d0 = 0.0D;
}
if (d1 == -0.0D) {
d1 = 0.0D;
}
if (d2 == -0.0D) {
d2 = 0.0D;
}
this.a = d0;
this.b = d1;
this.c = d2;
}
public Vec3D(BaseBlockPosition baseblockposition) {
this(baseblockposition.getX(), baseblockposition.getY(), baseblockposition.getZ());
}
public static Vec3D set(double x, double y, double z) {
tempVec.a = x;
tempVec.b = y;
tempVec.c = z;
return tempVec;
}
public Vec3D a() {
double d0 = MathHelper.sqrt(this.a * this.a + this.b * this.b + this.c * this.c);
return d0 < 1.0E-4D ? new Vec3D(0.0D, 0.0D, 0.0D) : new Vec3D(this.a / d0, this.b / d0, this.c / d0);
}
public double b(Vec3D vec3d) {
return this.a * vec3d.a + this.b * vec3d.b + this.c * vec3d.c;
}
public Vec3D d(Vec3D vec3d) {
return this.a(vec3d.a, vec3d.b, vec3d.c);
}
public Vec3D a(double d0, double d1, double d2) {
return this.add(-d0, -d1, -d2);
}
public Vec3D e(Vec3D vec3d) {
return this.add(vec3d.a, vec3d.b, vec3d.c);
}
public Vec3D add(double d0, double d1, double d2) {
return new Vec3D(this.a + d0, this.b + d1, this.c + d2);
}
public double distanceSquared(Vec3D vec3d) {
double d0 = vec3d.a - this.a;
double d1 = vec3d.b - this.b;
double d2 = vec3d.c - this.c;
return d0 * d0 + d1 * d1 + d2 * d2;
}
public double b() {
return MathHelper.sqrt(this.a * this.a + this.b * this.b + this.c * this.c);
}
public Vec3D a(Vec3D vec3d, double d0) {
double d1 = vec3d.a - this.a;
double d2 = vec3d.b - this.b;
double d3 = vec3d.c - this.c;
if (d1 * d1 < 1.0000000116860974E-7D) {
return null;
} else {
double d4 = (d0 - this.a) / d1;
return d4 >= 0.0D && d4 <= 1.0D ? new Vec3D(this.a + d1 * d4, this.b + d2 * d4, this.c + d3 * d4) : null;
}
}
public Vec3D b(Vec3D vec3d, double d0) {
double d1 = vec3d.a - this.a;
double d2 = vec3d.b - this.b;
double d3 = vec3d.c - this.c;
if (d2 * d2 < 1.0000000116860974E-7D) {
return null;
} else {
double d4 = (d0 - this.b) / d2;
return d4 >= 0.0D && d4 <= 1.0D ? new Vec3D(this.a + d1 * d4, this.b + d2 * d4, this.c + d3 * d4) : null;
}
}
public Vec3D c(Vec3D vec3d, double d0) {
double d1 = vec3d.a - this.a;
double d2 = vec3d.b - this.b;
double d3 = vec3d.c - this.c;
if (d3 * d3 < 1.0000000116860974E-7D) {
return null;
} else {
double d4 = (d0 - this.c) / d3;
return d4 >= 0.0D && d4 <= 1.0D ? new Vec3D(this.a + d1 * d4, this.b + d2 * d4, this.c + d3 * d4) : null;
}
}
public String toString() {
return "(" + this.a + ", " + this.b + ", " + this.c + ")";
}
public Vec3D a(float f) {
float f1 = MathHelper.cos(f);
float f2 = MathHelper.sin(f);
double x = this.a;
double y = this.b * f1 + this.c * f2;
double z = this.c * f1 - this.b * f2;
return new Vec3D(x, y, z);
}
public Vec3D b(float f) {
float f1 = MathHelper.cos(f);
float f2 = MathHelper.sin(f);
double x = this.a * f1 + this.c * f2;
double y = this.b;
double z = this.c * f1 - this.a * f2;
return new Vec3D(x, y, z);
}
}
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