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package assignment5;
import java.awt.Color;
import java.io.File;
import java.io.FileNotFoundException;
import java.util.Objects;
import java.util.Scanner;
import javax.swing.JFileChooser;
import edu.princeton.cs.introcs.StdDraw;
/**
* A Zombie Simulator!
*/
public class ZombieSimulator {
public static final int X = 0;
public static final int Y = 1;
private static final String ZOMBIE_TOKEN_VALUE = "Zombie";
private static final Color ZOMBIE_COLOR = new Color(146, 0, 0);
private static final Color NONZOMBIE_COLOR = new Color(0, 0, 0);
private static final Color TEXT_COLOR = new Color(73, 0, 146);
public static final double ENTITY_RADIUS = 0.008;
public static final double RANDOM_DELTA_HALF_RANGE = 0.006;
/**
* Read entities from a file.
*/
public static void readEntities(Scanner in, boolean[] areZombies, double[][] positions) {
for (int i = 0; i < areZombies.length; i++) {
String entity = in.next();
areZombies[i] = entity.equals(ZOMBIE_TOKEN_VALUE);
positions[i][X] = in.nextDouble();
positions[i][Y] = in.nextDouble();
}
}
/**
* Draw all the entities. Zombies are drawn as ZOMBIE_COLOR filled circles of
* radius ENTITY_RADIUS and non-zombies with filled NONZOMBIE_COLOR filled
* circles of radius ENTITY_RADIUS). Further, add feedback for nonzombie count
* (when ready to do so), and any additional desired drawing features.
*
* @param areZombies the zombie state of each entity
* @param positions the (x,y) position of each entity
*/
public static void drawEntities(boolean[] areZombies, double[][] positions) {
StdDraw.clear();
for (int i = 0; i < areZombies.length; i++) {
double x = positions[i][X];
double y = positions[i][Y];
if (areZombies[i]==true) {
StdDraw.setPenColor(ZOMBIE_COLOR);
}
else {
StdDraw.setPenColor(NONZOMBIE_COLOR);
}
StdDraw.filledCircle(x, y, ENTITY_RADIUS);
}
int notZombieCount = nonzombieCount(areZombies);
String ratio = "Ratio: " + notZombieCount + "/" + areZombies.length;
StdDraw.text(0.1, 0.9, ratio);
StdDraw.show();
}
/**
* Check if the entity at the given index is touching a zombie. (HINT: You know
* the location of the center of each entity and that they all have a radius of
* ENTITY_RADIUS. If the circles representing two entities overlap they are
* considered to be touching. Consider using the distance formula.)
*
* @param index the index of the entity to check
* @param areZombies the zombie state of each entity
* @param positions the (x,y) position of each entity
* @return true if the entity at index is touching a zombie, false otherwise
*/
public static boolean touchingZombie(int index, boolean[] areZombies, double[][] positions) {
double x1 = positions[index][X]; //x coordinate of entity at the index
double y1 = positions[index][Y]; //y coordinate of entity at the index
for (int i = 0; i < areZombies.length; i++) {
if (i != index && areZombies[i]) { //!index b/c entity can't be touching itself and turn into a zombie
double x2 = positions[i][X]; //zombie x coordinate at i
double y2 = positions[i][Y]; //zombie y coordinate at i
double distance = Math.sqrt(Math.pow((x2-x1),2) + Math.pow((y2-y1),2)); //distance formula
if (distance <= 2 * ENTITY_RADIUS) {
return true; //if distance is less than or equal to 2, entity is touching a zombie
}
}
}
return false;
}
/**
* Update the areZombies states and positions of all entities (assume Brownian
* motion).
*
* The rules for an update are:
*
* Each entity should move by a random value between -RANDOM_DELTA_HALF_RANGE
* and +RANDOM_DELTA_HALF_RANGE in both the x and the y coordinates.
*
* Entities should not be able to leave the screen. x and y coordinates should
* be kept between [0-1.0]
*
* If a non-zombie is touching a zombie it should change to a zombie. (HINT: you
* need to check all entities. On each one that is NOT a zombie, you can re-use
* code you've already written to see if it's "touching" a Zombie and, if so,
* change it to a zombie.)
*
* @param areZombies the zombie state of each entity
* @param positions the (x,y) position of each entity
*/
public static void updateEntities(boolean[] areZombies, double[][] positions) {
for (int i = 0; i < areZombies.length; i++) {
double dX = (Math.random() * 2 * RANDOM_DELTA_HALF_RANGE) - RANDOM_DELTA_HALF_RANGE; //find random x distance
double dY = (Math.random() * 2 * RANDOM_DELTA_HALF_RANGE) - RANDOM_DELTA_HALF_RANGE; //find random y distance
double newX = positions[i][X] + dX; //adds it to the original position to find the new x position
double newY = positions[i][Y] + dY; //adds it to the original position to find the new y position
newX = Math.max(0.0, Math.min(1.0, newX)); //ensure the distance doesn't exceed 0.0 and 1.0
newY = Math.max(0.0, Math.min(1.0, newY));
positions[i][X] = newX; //sets the x coordinate of the entity at the new x position
positions[i][Y] = newY; //sets the y coordinate of the entity at the new y position
if (!areZombies[i] && touchingZombie(i, areZombies, positions)) { //if the entity is not a zombie and it is touching a zombie
areZombies[i] = true; //the entity will become a zombie
}
}
}
/**
* Return the number of nonzombies remaining
*/
public static int nonzombieCount(boolean[] areZombies) {
int notZombieCount = 0;
for (boolean isZombie : areZombies) {
if (!isZombie) {
notZombieCount++;
}
}
return notZombieCount;
}
/**
* Run the zombie simulation.
*/
static final int Z = 2;
private static void runSimulation(Scanner in) {
StdDraw.enableDoubleBuffering(); // reduce unpleasant drawing artifacts, speed things up
int N = in.nextInt();
boolean[] areZombies = new boolean [N];
double[][] positions = new double [N][Z];
readEntities(in, areZombies, positions);
drawEntities(areZombies, positions);
StdDraw.pause(500);
while (nonzombieCount(areZombies)>0) //while the nonzombie number is greater than 0
{
updateEntities(areZombies, positions); //update the zombie state/positions of all its entities (nonzombies --> zombies)
drawEntities(areZombies,positions); //redraw the new positions/ zombie state
StdDraw.show(); //show the updated screen
}
}
public static void main(String[] args) throws FileNotFoundException {
JFileChooser chooser = new JFileChooser("zombieSims");
chooser.showOpenDialog(null);
File f = new File(chooser.getSelectedFile().getPath());
Scanner in = new Scanner(f); //making Scanner with a File
runSimulation(in);
}
}
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