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/// <summary> /// If you're using a touch , bind your main joystick to this method /// </summary> /// <param name="reversemovement">rEVERSEMovement.</param> public virtual void SetReverseMovement(Vector2 movement) { if (IsMobile && InputDetectionActive) { _primaryMovement.x = -1*movement.x; _primaryMovement.y = -1*movement.y; } _primaryMovement = ApplyCameraRotation(_primaryMovement); }
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