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/// <summary>
/// If you're using a touch , bind your main joystick to this method
/// </summary>
/// <param name="reversemovement">rEVERSEMovement.</param>
public virtual void SetReverseMovement(Vector2 movement)
{
if (IsMobile && InputDetectionActive)
{
_primaryMovement.x = -1*movement.x;
_primaryMovement.y = -1*movement.y;
}
_primaryMovement = ApplyCameraRotation(_primaryMovement);
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