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health = tonumber(gmcp.Char.Vitals.hp) healthPercent = round((tonumber(gmcp.Char.Vitals.hp) / tonumber(gmcp.Char.Vitals.maxhp)) * 100, 0) mana = tonumber(gmcp.Char.Vitals.mp) manaPercent = round((tonumber(gmcp.Char.Vitals.mp) / tonumber(gmcp.Char.Vitals.maxmp)) * 100, 0) bleed = tonumber(gmcp.Char.Vitals.bleeding) bloodLevel = tonumber(gmcp.Char.Vitals.blood) endurance = round((tonumber(gmcp.Char.Vitals.ep) / tonumber(gmcp.Char.Vitals.maxep) * 100), 0) willpower = round((tonumber(gmcp.Char.Vitals.wp) / tonumber(gmcp.Char.Vitals.maxwp) * 100), 0) xp = gmcp.Char.Vitals.nl if health == tonumber(gmcp.Char.Vitals.maxhp) then hpColor = "<B>" elseif health < tonumber(gmcp.Char.Vitals.maxhp) then hpColor = "<B2>" elseif health < (tonumber(gmcp.Char.Vitals.maxhp) * 0.9) then hpColor = "<B3>" elseif health < (tonumber(gmcp.Char.Vitals.maxhp) * 0.7) then hpColor = "<B4>" elseif health < (tonumber(gmcp.Char.Vitals.maxhp) * 0.5) then hpColor = "<B5>" elseif health < (tonumber(gmcp.Char.Vitals.maxhp) * 0.3) then hpColor = "<B6>" elseif health < (tonumber(gmcp.Char.Vitals.maxhp) * 0.1) then hpColor = "<B7>" end if healthPercent == 100 then healthPercentColor = "<C>" elseif healthPercent < 100 then healthPercentColor = "<C2>" elseif healthPercent < 90 then healthPercentColor = "<C3>" elseif healthPercent < 70 then healthPercentColor = "<C4>" elseif healthPercent < 50 then healthPercentColor = "<C5>" elseif healthPercent < 30 then healthPercentColor = "<C6>" elseif healthPercent < 10 then healthPercentColor = "<C7>" end if mana == tonumber(gmcp.Char.Vitals.maxmp)then mpColor = "<D>" elseif mana < tonumber(gmcp.Char.Vitals.maxmp) then mpColor = "<D2>" elseif mana < (tonumber(gmcp.Char.Vitals.maxmp) * 0.9) then mpColor = "<D3>" elseif mana < (tonumber(gmcp.Char.Vitals.maxmp) * 0.7) then mpColor = "<D4>" elseif mana < (tonumber(gmcp.Char.Vitals.maxmp) * 0.5) then mpColor = "<D5>" elseif mana < (tonumber(gmcp.Char.Vitals.maxmp) * 0.3) then mpColor = "<D6>" elseif mana < (tonumber(gmcp.Char.Vitals.maxmp) * 0.1) then mpColor = "<D7>" else mpColor = "<D>" end if manaPercent == 100 then manaPercentColor = "<E>" elseif manaPercent < 100 then manaPercentColor = "<E2>" elseif manaPercent < 90 then manaPercentColor = "<E3>" elseif manaPercent < 70 then manaPercentColor = "<E4>" elseif manaPercent < 50 then manaPercentColor = "<E5>" elseif manaPercent < 30 then manaPercentColor = "<E6>" elseif manaPercent < 10 then manaPercentColor = "<E7>" else manaPercentColor = "<E>" end if bleed == 0 then bleedColor = "<F>" elseif bleed > 0 then bleedColor = "<F2a>" elseif bleed > 300 then bleedColor = "<F3a>" elseif bleed > 600 then bleedColor = "<F4a>" elseif bleed > 1000 then bleedColor = "<F5a>" end if bloodLevel == 100 then bloodColor = "<F>" elseif bloodLevel < 100 then bloodColor = "<F2b>" elseif bloodLevel < 80 then bloodColor = "<F3b>" elseif bloodLevel < 50 then bloodColor = "<F4b>" elseif bloodLevel < 30 then bloodColor = "<F5b>" elseif bloodLevel < 10 then bloodColor = "<F6b>" end if endurance > 95 then enduranceColor = "<G>" elseif endurance < 95 then enduranceColor = "<G2>" elseif endurance < 80 then enduranceColor = "<G3>" elseif endurance < 50 then enduranceColor = "<G4>" elseif endurance < 30 then enduranceColor = "<G5>" elseif endurance < 10 then enduranceColor = "<G6>" end if willpower > 95 then willpowerColor = "<H>" elseif willpower < 95 then willpowerColor = "<H2>" elseif willpower < 80 then willpowerColor = "<H3>" elseif willpower < 50 then willpowerColor = "<H4>" elseif willpower < 30 then willpowerColor = "<H5>" elseif willpower < 10 then willpowerColor = "<H6>" end creplaceLine("<A>H:<"..hpColor..gmcp.Char.Vitals.hp.."<B>/"..gmcp.Char.Vitals.maxhp.."<C>>("..healthPercentColor..healthPercent.."<C>%) | M:<"..mpColor..gmcp.Char.Vitals.mp.."<D>/"..gmcp.Char.Vitals.maxmp.."<E>>("..manaPercentColor..manaPercent.."%<E>) | B:("..bleedColor..bleed.."<F>) | BL:("..bloodColor..bloodLevel.."<G>) | EP:("..enduranceColor..endurance.."<G>%)<H> | WP:("..willpowerColor..willpower.."<H>%) | <I>XP:("..xp.."%)")
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