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// ==UserScript==
// @name         jaf Counters
// @namespace    https://tampermonkey.net/
// @version      1.0
// @description  An ingame counter overlay to view connection stats and in-game health stats.
// @author       jaf
// @match        http://surviv.io/*
// @match        https://surviv.io/*
// @match        http://surviv.io/?region=na&zone=sfo
// @match        http://surviv.io/?region=na&zone=mia
// @match        http://surviv.io/?region=na&zone=nyc
// @match        http://surviv.io/?region=na&zone=chi
// @match        http://surviv.io/?region=sa&zone=sao
// @match        http://surviv.io/?region=eu&zone=fra
// @match        http://surviv.io/?region=eu&zone=waw
// @match        http://surviv.io/?region=as&zone=sgp
// @match        http://surviv.io/?region=as&zone=nrt
// @match        http://surviv.io/?region=as&zone=hkg
// @match        http://surviv.io/?region=kr&zone=sel
// @match        https://surviv.io/?region=na&zone=sfo
// @match        https://surviv.io/?region=na&zone=mia
// @match        https://surviv.io/?region=na&zone=nyc
// @match        https://surviv.io/?region=na&zone=chi
// @match        https://surviv.io/?region=sa&zone=sao
// @match        https://surviv.io/?region=eu&zone=fra
// @match        https://surviv.io/?region=eu&zone=waw
// @match        https://surviv.io/?region=as&zone=sgp
// @match        https://surviv.io/?region=as&zone=nrt
// @match        https://surviv.io/?region=as&zone=hkg
// @match        https://surviv.io/?region=kr&zone=sel
// @match        http://surviv2.io*
// @match        https://surviv2.io*
// @match        http://2dbattleroyale.com*
// @match        https://2dbattleroyale.com*
// @match        http://2dbattleroyale.org*
// @match        https://2dbattleroyale.org*
// @match        http://piearesquared.info*
// @match        https://piearesquared.info*
// @match        http://thecircleisclosing.com*
// @match        https://thecircleisclosing.com*
// @match        http://archimedesofsyracuse.info*
// @match        https://archimedesofsyracuse.info*
// @match        http://secantsecant.com*
// @match        https://secantsecant.com*
// @match        http://parmainitiative.com*
// @match        https://parmainitiative.com*
// @match        http://nevelskoygroup.com*
// @match        https://nevelskoygroup.com*
// @match        http://kugahi.com*
// @match        https://kugahi.com*
// @match        http://chandlertallowmd.com*
// @match        https://chandlertallowmd.com*
// @match        https://drchandlertallow.com*
// @match        http://ot38.club*
// @match        https://ot38.club*
// @match        http://kugaheavyindustry.com*
// @match        https://kugaheavyindustry.com*
// @match        http://rarepotato.com*
// @match        https://rarepotato.com*
// @match        http://twitch.tv/popout/survivio/extensions/c79geyxwmp1zpas3qxbddzrtytffta/panel*
// @match        https://twitch.tv/popout/survivio/extensions/c79geyxwmp1zpas3qxbddzrtytffta/panel*
// @match        http://c79geyxwmp1zpas3qxbddzrtytffta.ext-twitch.tv/c79geyxwmp1zpas3qxbddzrtytffta/1.0.2/ce940530af57d2615ac39c266fe9679d/index_twitch.html?anchor=panel&language=en&mode=viewer&state=released&platform=web&popout=true*
// @match        https://c79geyxwmp1zpas3qxbddzrtytffta.ext-twitch.tv/c79geyxwmp1zpas3qxbddzrtytffta/1.0.2/ce940530af57d2615ac39c266fe9679d/index_twitch.html?anchor=panel&language=en&mode=viewer&state=released&platform=web&popout=true*
// @match        https://c79geyxwmp1zpas3qxbddzrtytffta.ext-twitch.tv/c79geyxwmp1zpas3qxbddzrtytffta/1.0.2/ce940530af57d2615ac39c266fe9679d/index_twitch.html
// @grant        GM_xmlHttpRequest
// ==/UserScript==
// ==/UserScript==
// <==========GUN_HUD==========> \\
(function() {
    'use strict';
    var elems = document.getElementsByClassName('ui-weapon-name')
    console.log(elems);
    for (var ii = 0; ii < elems.length; ii++) {
        elems[ii].addEventListener('DOMSubtreeModified', function() {
            var weaponName = this.textContent;
            var border = 'solid';
            var background = 'solid';
            switch (weaponName) {
                    // <---------- Default ----------> \\
                default:
                    border = '#FFFFFF';
                    border = 'solid';
                    background = '#5e5e5e';
                    background = '#5e5e5e';
                    break;
// <------------------------------MELEES------------------------------> \\
                case "Fists":
                    border += '#000000';
                    background += '#5e5e5e';
                    break;
                    // <-----Karmabit----->
                case "Karambit":
                    border +='#76787A';
                    background += '#5e5e5e';
                    break;
                case "Karambit Rugged":
                    border +='#16163B';
                    background += '#5e5e5e';
                    break;
                case "Karmabit Prismatic":
                    border +='#34D682';
                    background += '#5e5e5e';
                    break;
                case "Karmabit Drowned":
                    border +='#0CBCCC';
                    background += '#5e5e5e';
                    break;
                    // <-----Bayonet----->
                case "Bayonet":
                    border +='#76787A';
                    background += '#5e5e5e';
                    break;
                case "Bayonet Rugged":
                    border +='#76787A';
                    background += '#5e5e5e';
                    break;
                case "Bayonet Woodland":
                    border +='#5AA415';
                    background += '#5e5e5e';
                    break;
                    // <-----Huntsman----->
                case "Huntsman":
                    border +='#76787A';
                    background += '#5e5e5e';
                    break;
                case "Huntsman Rugged":
                    border +='#A0441E';
                    background += '#5e5e5e';
                    break;
                case "Huntsman Burnished":
                    border +='#DACF76';
                    background += '#5e5e5e';
                    break;
                    // <-----Bowie----->
                case "Bowie":
                    border +='#76787A';
                    background += '#5e5e5e';
                    break;
                case "Bowie Vintage":
                    border +='#B6B6B6';
                    background += '#5e5e5e';
                    break;
                case "Bowie Frontier":
                    border +='#BA4B2E';
                    background += '#5e5e5e';
                    break;
                    // <-----Axe----->
                case "Wood Axe":
                    border +='#95500E';
                    background += '#5e5e5e';
                    break;
                case "Blood Axe":
                    border +='#568A09';
                    background += '#5e5e5e';
                    break;
                case "Fire Axe":
                    border +='#B40000';
                    background += '#5e5e5e';
                    break;
                    // <-----Katana----->
                case "Katana":
                    border +='#858585';
                    background += '#5e5e5e';
                    break;
                case "Katana Rusted":
                    border +='#875F37';
                    background += '#5e5e5e';
                    break;
                case "Katana Orchid":
                    border +='#C189CB';
                    background += '#5e5e5e';
                    break;
                    // <-----Naginata----->
                case 'Naginata':
                    border += '#3C3C3C';
                    background += '#5e5e5e';
                    break;
                    // <-----Machetes----->
                case "Machete": //Machete Taiga
                    border +='#685F40';
                    background += '#5e5e5e';
                    break;
                case "Kukri": //Tallow's Kukri
                    border +='#685F40';
                    background += '#5e5e5e';
                    break;
                    // <-----Hammers----->
                case "Stone Hammer":
                    border +='#585A5C';
                    background += '#5e5e5e';
                    break;
                case "Sledgehammer":
                    border +='#585A5C';
                    background += '#5e5e5e';
                    break;
                    // <-----Hook----->
                case "Hook":
                    border +='#888A8B';
                    background += '#5e5e5e';
                    break;
                    // <-----Pan----->
                case "Pan":
                    border +='#484848';
                    background += '#5e5e5e';
                    break;
                    // <-----Knuckles----->
                case "Knuckles":
                    border +='#63452D';
                    background += '#5e5e5e';
                    break;
                case "Knuckles Rusted":
                    border +='#63452D';
                    background += '#5e5e5e';
                    break;
                case "Knuckles Heroic":
                    border +='#90700D';
                    background += '#5e5e5e';
                    break;
                    // <-----Saw----->
                case "Bonesaw": //Bonesaw Rusted
                    border += '#461904';
                    background += '#5e5e5e';
                    break;
                    // <-----Cobalt----->
                case "Spade": //Trench Spade
                    border +='#DACF59';
                    background += '#5e5e5e';
                    break;
                case "Crowbar": //Scouting Crowbar
                    border +='#ACD563';
                    background += '#5e5e5e';
                    break;
                case "Kukri": //Marksman's Recurve
                    border +='#8DCEDB';
                    background += '#5e5e5e';
                    break;
                case "Bonesaw": //The Separator
                    border +='#DC79DC';
                    background += '#5e5e5e';
                    break;
                case "Katana": //Hakai no Katana
                    border +='#C76A67';
                    background += '#5e5e5e';
                    break;
                case "War Hammer": //Panzerhammer
                    border +='#EAB963';
                    background += '#5e5e5e';
                    break;
                    // <===GUNS===>
                    // <---------- YELLOW: 9mm ----------> \\
                case 'CZ-3A1':
                case 'G18C':
                case 'M9':
                case 'M93R':
                case 'MAC-10':
                case 'MP5':
                case 'P30L':
                case 'Dual P30L':
                case 'UMP9':
                case 'Vector':
                case 'VSS':
                    border += '#FFAE00';
                    background += '#5e5e5e';
                    break;
                    // <---------- RED: 12 Gauge ----------> \\
                case 'M1100':
                case 'M870':
                case 'MP220':
                case 'Saiga-12':
                case 'SPAS-12':
                case 'Super 90':
                case 'USAS-12':
                    border += '#FF0000';
                    background += '#5e5e5e';
                    break;
                    // <---------- BLUE: 7.62 mm ----------> \\
                case 'AK-47':
                case 'AN-94':
                case 'BAR M1918':
                case 'BLR 81':
                case 'DP-28':
                case 'Groza':
                case 'Groza-S':
                case 'M1 Garand':
                case 'M39 EMR':
                case 'Mosin-Nagant':
                case 'OT-38':
                case 'OTs-38':
                case 'PKP Pecheneg':
                case 'SCAR-H':
                case 'SV-98':
                case 'SVD-63':
                    border += '#0066FF';
                    background += '#5e5e5e';
                    break;
                    // <---------- GREEN: 5.56mm ----------> \\
                case 'FAMAS':
                case 'L86A2':
                case 'M249':
                case 'M416':
                case 'M4A1-S':
                case 'Mk 12 SPR':
                case 'QBB-97':
                case 'Scout Elite':
                    border += '#039E00';
                    background += '#5e5e5e';
                    break;
                    // <---------- Purple: .45 ACP ----------> \\
                case 'M1911':
                case 'M1A1':
                case 'Mk45G':
                case 'Model 94':
                case 'Peacemaker':
                case 'Vector 45':
                    border += '#7900FF';
                    background += '#5e5e5e';
                    break;
                    // <---------- FLARE ----------> \\
                case 'Flare Gun':
                    border += '#D44600';
                    background += '#5e5e5e';
                    break;
                    // <---------- .50 AE ----------> \\
                case 'DEagle 50':
                    border += '#292929';
                    background += '#5e5e5e';
                    break;
                    // <---------- .308 Subsonic ----------> \\
                case 'AWM-S':
                case 'Mk 20 SSR':
                    border += '#465000';
                    background += '#5e5e5e';
                    break;
                    // <---------- Potato ----------> \\
                case 'Potato Cannon':
                case 'Spud Gun':
                    border += '#935924';
                    background += '#5e5e5e';
                    break;
                    // <---------- CURSED: 9 mm ----------> \\
                case 'M9 Cursed':
                    border += '#323232';
                    background += '#5e5e5e';
                    break;
                    // <---------- Bugle ----------> \\
                case 'Bugle':
                    border += '#F2BC21';
                    background += '#5e5e5e';
                    break;
                    // <---------- Trowables ----------> \\
                case 'Frag':
                    border += '#837516';
                    background += '#5e5e5e';
                    break;
                case 'MIRV':
                    border += '#940000';
                    background += '#5e5e5e';
                    break;
                case 'Potato':
                    border += '#958359';
                    background += '#5e5e5e';
                    break;
                case 'Smoke':
                    border += '#DDDDDD';
                    background += '#5e5e5e';
                    break;
                case 'Snowball':
                    border += '#74D4F8';
                    background += '#5e5e5e';
                    break;
                case 'Strobe':
                    border += '#FFF205';
                    background += '#5e5e5e';
                    break;
                case 'Iron Bomb':
                    border += '#00FF00';
                    background += '#5e5e5e';
                    break;
            }
            // <---------- GUN END ----------> \\
            console.log(border);
            this.parentNode.style.border = border;
        }, false);
    }
})();
// <========== ARMOR HUD ==========> \\
(function() {
    'use strict';
    var elems = document.getElementsByClassName('ui-armor-level');
    console.log(elems);
    for (var ii = 0; ii < elems.length; ii++) {
        elems[ii].addEventListener('DOMSubtreeModified', function() {
            var armorlv = this.textContent;
            var border = 'solid';
            switch (armorlv) {
                default: border = '#000000';
                    border = 'solid';
                    break;
                case 'Lvl. 0':
                    border += '#000000';
                    break;
                case 'Lvl. 1':
                    border += '#000000';
                    break;
                case 'Lvl. 2':
                    border += '#000000';
                    break;
                case 'Lvl. 3':
                    border += '#000000';
                    break;
                case 'Lvl. 4':
                    border += '#000000';
                    break;
            }
            console.log(border);
            this.parentNode.style.border = border;
        }, false);
    }
})();
 
 
let times = [];
 
const getPing = () => {
    let ping = new Date;
 
    let request = new XMLHttpRequest();
    request.open(`GET`, window.location.href, true);
 
    request.onload = (() => {
        document.querySelector(`#latWrapper > span`).innerHTML = `${new Date - ping} LAT`;
        setTimeout(getPing, 500);
    });
    request.send();
}
 
 
 
const getFPS = () => {
    window.requestAnimationFrame(() => {
        const now = performance.now();
 
        while(times.length > 0 && times[0] <= now - 1000) times.shift();
        times.push(now);
 
        document.querySelector(`#fpsWrapper > span`).innerHTML = `${times.length} FPS`;
        getFPS();
    });
}
 
const getHealth = () => {
    let healthBar = document.querySelector(`#ui-health-actual`);
    return Math.round(healthBar.clientWidth / 4);
}
const getBoost = () => {
    let boostActualWidth = 0;
 
    let boosts = document.querySelectorAll(`.ui-boost-base .ui-bar-inner`);
    boosts.forEach((boost, i) => {
        if(i <= 1) boostActualWidth += parseInt(boost.style.width.slice(0, boost.style.width.length - 1)) / 4;
        else if(i == 2) boostActualWidth += parseInt(boost.style.width.slice(0, boost.style.width.length - 1)) / 2.5;
        else if(i == 3) boostActualWidth += parseInt(boost.style.width.slice(0, boost.style.width.length - 1)) / 10;
    });
 
 
    return Math.round(boostActualWidth);
}
 
const injectCSS = () => {
    let style = document.createElement(`style`);
    style.innerHTML = `
.box-container {
    background: rgba(0, 0, 0, 0.25);
    border-radius: 5px;
    padding: 8px;
}
#hpWrapper, #btWrapper {
    width: 50px;
    margin-right: 5px;
    display: inline-block;
}
#fpsWrapper, #latWrapper {
    margin: 5px 0px;
    width: 60px;
}
#ui-spectate-options {
    top: 85px;
}
#copd {
    position: relative;
    top: 97px;
    left: -55%;
    width: 140px;
    text-align: center;
}
`;
    document.head.appendChild(style);
}
 
 
const createElements = () => {
    //Add FPS
    let fpsWrapper = document.createElement(`div`);
    fpsWrapper.id = `fpsWrapper`;
    fpsWrapper.classList.add(`box-container`);
 
    let fps = document.createElement(`span`);
    fpsWrapper.appendChild(fps);
 
    document.querySelector(`#ui-top-left`).appendChild(fpsWrapper);
 
    //Add LAT
    let latWrapper = document.createElement(`div`);
    latWrapper.id = `latWrapper`;
    latWrapper.classList.add(`box-container`);
 
    let lat = document.createElement(`span`);
    latWrapper.appendChild(lat);
    document.querySelector(`#ui-top-left`).appendChild(latWrapper);
 
    //Create bottom wrapper.
    let boostCounter = document.querySelector(`#ui-boost-counter`);
    let botWrapper = document.createElement(`div`);
    botWrapper.id = `numWrapper`;
    document.querySelector(`#ui-bottom-center-0`).insertBefore(botWrapper, boostCounter);
 
    //Add HP
    let hpWrapper = document.createElement(`div`);
    hpWrapper.classList.add(`box-container`);
    hpWrapper.id = `hpWrapper`;
 
    let hpTxt = document.createElement(`span`);
    setInterval(() => (hpTxt.innerHTML = `HP: ${getHealth()}`));
    hpWrapper.appendChild(hpTxt);
    botWrapper.appendChild(hpWrapper);
 
    //Add Boost
    let adWrapper = document.createElement(`div`);
    adWrapper.classList.add(`box-container`);
    adWrapper.id = `btWrapper`;
 
    let adTxt = document.createElement(`span`);
    setInterval(() => (adTxt.innerHTML = `AD: ${getBoost()}`));
    adWrapper.appendChild(adTxt);
    botWrapper.appendChild(adWrapper);
}
 
const runScripts = () => {
    let a = document.createElement(`div`);
    a.id = `copd`;
    a.classList.add(`box-container`);
 
    let sp = document.createElement(`span`);
    sp.innerHTML = `Subscribe to jaf :D youtube.com/jaf140`;
    a.appendChild(sp);
 
    let b = document.querySelector(`#numWrapper`);
    document.querySelector(`#ui-bottom-center-0`).insertBefore(a, b);
}
 
const mainScript = () => {
    createElements();
    injectCSS();
    getFPS();
    getPing();
    runScripts();
}
mainScript();
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