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local Tagger = nil local MapFolder = game:GetService("ServerStorage"):WaitForChild("Maps") local GameLength = 120 local ClickDetector = game.ServerStorage.ClickDetector:Clone() -- Choose random map local AvailableMaps = MapFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace local SpawnPoint = ClonedMap:FindFirstChild("SpawnLocation") -- Teleport all players to spawn location local Players = game:GetService("Players"):GetPlayers() for i, player in pairs(Players) do if player.Character and SpawnPoint then -- Check if the player has a character player.Character:MoveTo(SpawnPoint.Position) end end -- Choose random tagger Tagger = Players[math.random(1,#Players)] -- Give all players click detector except tagger for i, player in pairs(Players) do if player ~= Tagger and player.Character then -- Check if the player has a character local newClickDetector = ClickDetector:Clone() newClickDetector.Parent = player.Character.HumanoidRootPart newClickDetector.Name = "ClickDetector" end end -- Define tagger's click detector function local function onTaggerClick(otherPart) local otherPlayer = game.Players:GetPlayerFromCharacter(otherPart.Parent) if otherPlayer and otherPlayer ~= Tagger and otherPlayer.Character then -- Check if the other player has a character Tagger = otherPlayer print(Tagger.Name.." is now the tagger!") -- Destroy all old click detectors for i, player in pairs(Players) do local clickDetector = player.Character.HumanoidRootPart:FindFirstChild("ClickDetector") if clickDetector then clickDetector:Destroy() end end -- Give new tagger TNT head local TaggerHead = Tagger.Character.Head local Tnt = game.ServerStorage.Tnt:Clone() Tnt.Parent = TaggerHead Tnt.Position = TaggerHead.Position Tnt.CanCollide = false Tnt.Transparency = 1 Tnt:WaitForChild("Handle").Transparency = 0 -- Give all other players click detectors for i, player in pairs(Players) do if player ~= Tagger and player.Character then -- Check if the player has a character local newClickDetector = ClickDetector:Clone() newClickDetector.Parent = player.Character.HumanoidRootPart newClickDetector.Name = "ClickDetector" end end end end -- Connect tagger's click detector to function local taggerClickDetector = Tagger.Character.HumanoidRootPart:FindFirstChild("ClickDetector") if taggerClickDetector then taggerClickDetector.MouseClick:Connect(onTaggerClick) end -- Start game loop local startTime = os.time() repeat wait() until os.time() - startTime >= GameLength -- Destroy all click detectors for i, player in pairs(Players) do local clickDetector = player.Character.HumanoidRootPart:FindFirstChild("ClickDetector") if clickDetector then clickDetector:Destroy() end end -- Declare winners local runners = {} for i, player in pairs(Players) do if player ~= Tagger then table.insert(runners,player) end end