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csharp
a year ago
2.5 kB
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using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class DateTracker : MonoBehaviour
{
public GameObject countdownRoomPrefab;
public GameObject countdownRoomPrefabParent;
public GameObject settingsPanel;
public TMP_InputField roomName;
public GameObject roomMonth;
public GameObject roomDay;
private int selectedButton;
public void SpawnNewButton()
{
GameObject g = Instantiate(countdownRoomPrefab, Vector2.zero, Quaternion.identity, countdownRoomPrefabParent.GetComponent<RectTransform>());
g.name = "CountdownRoom" + GameObject.FindGameObjectsWithTag("CountdownRoom").Length;
g.transform.GetChild(2).GetComponent<Button>().onClick.AddListener(() => EditButton(g));
selectedButton = GameObject.FindGameObjectsWithTag("CountdownRoom").Length;
settingsPanel.SetActive(true);
}
public void EditButton(GameObject button)
{
selectedButton = int.Parse(Regex.Replace(button.name, "[^0-9]", ""));
settingsPanel.SetActive(true);
roomName.text = PlayerPrefs.GetString("name" + selectedButton.ToString(), roomName.text);
roomMonth.GetComponent<TMP_Dropdown>().value = PlayerPrefs.GetInt("months" + selectedButton.ToString(), 1);
roomDay.GetComponent<TMP_Dropdown>().value = PlayerPrefs.GetInt("days" + selectedButton.ToString(), 1);
}
public void ClosePanelAndSetValues()
{
settingsPanel.SetActive(false);
GameObject.FindGameObjectsWithTag("CountdownRoom")[selectedButton - 1].gameObject.transform.GetChild(0).GetComponent<TextMeshProUGUI>().text = roomName.text;
GameObject.FindGameObjectsWithTag("CountdownRoom")[selectedButton - 1].gameObject.transform.GetChild(1).GetComponent<TextMeshProUGUI>().text = roomMonth.transform.GetChild(0).GetComponent<TextMeshProUGUI>().text + " " + roomDay.transform.GetChild(0).GetComponent<TextMeshProUGUI>().text;
roomName.text = "";
roomMonth.GetComponent<TMP_Dropdown>().value = 0;
roomDay.GetComponent<TMP_Dropdown>().value = 0;
PlayerPrefs.SetInt("month" + selectedButton.ToString(), roomMonth.GetComponent<TMP_Dropdown>().value);
PlayerPrefs.SetInt("day" + selectedButton.ToString(), roomDay.GetComponent<TMP_Dropdown>().value);
PlayerPrefs.SetString("name" + selectedButton.ToString(), roomName.text);
}
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