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import random class Character: def __init__ (self, name, hp, attack_power, attack_names, attack_multipliers): self.name = name self.hp = hp self.attack_power = attack_power self.attack_names = attack_names self.attack_multipliers = attack_multipliers def attack(self,other, attack_name): multiplier = self.attack_multipliers[self.attack_names.index(attack_name)] damage = random.randint(1,self.attack_power) * multiplier other.hp -= damage return damage, attack_name def game(): player = Character( name="drake", hp=100, attack_power=20, attack_names=["grope","text minors"], attack_multiplier=[1,1.5] ) enemy= Character( name= "Kendrick", hp=100, attack_power=20, attack_names=["ovho","prolly a minorrrrrr"], attack_multiplier=[1,2] ) print("hey welcome to the diddy community!") print(f"you are the world renowned popstar {player.name} with {player.hp} and you have a dark secretttt") print(f"uh oh, your rival, {enemy.name} exposes you for being a pedophile and having a secret family! he has {enemy.hp}, good luck defeating him as he drops tond of dis tracks on you!") while player.hp > 0 and enemy.hp > 0: action = input("uh oh! kdot dropped another diss track do you want to [m]olest and rap? or [c]ry and run?").strip().lower() if action == 'm': print (f"ok now what do you want to do? [1] {player.attack_names[0]} or u can also call millie bobby brown and [2] {player.attack_names}[1]") attack_choice = input("enter 1 or 2").strip() if attack_choice == '1': attack_name = player.attack_names[0] elif attack_choice == '2': attack_name = player.attack_names[1] else: print ("r u dumb or are you dumb the media is flaming u now") continue damage, attack_name = player.attack(enemy, attack_name) print(f"you used {attack_name} and touch {enemy.name}'s toes and he gets {damage} damage") if enemy.hp > 0: print(f"bro hes not a minor it didnt affect him enough and now hes still got {enemy.hp} hp left") else: print(f"{enemy.name} couldnt take your diddy drake energy, he has to go to therapy now") break attack_name = random.choice(enemy.attack_names) damage, attack_name = enemy.attack(player, attack_name) print(f"{enemy.name} used {attack_name} and the media destroys {damage} % of your legacy") if player.hp > 0: print(f'you still have {player.hp}% of your legacy left') else: print("the police raided your home, you have been exposed for a secret child, the imstagram leak, you possibly killed someone, and the whole media is siding with your rival, kenrick. your career is over.") break elif action == 'c': print("you started crying like a lil pedophile") break else: print("theres two options are you dumb like this is why kendricks coming after u. pls choose 'm' to molest or 'c' to cry and run.") print("your career is gone bro.great job drake.") if __name__ == "__main__": game()
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